Anyone playing PC games in the '80s had to figure out how to play a game without a manual, or load the game by using config and batch files.

I think for a lot of people you would start with a bit of training with vicarious experience (book learning) mixed with hands on experience. Once someone has a toolset the next job is to put them into set problem solving scenarios. Ultimately the aim being for them to be independent within a sandbox and let them solve problems they choose.

So I don't see it as a constructionist vs behaviourist. I see it as choosing the right training resource based on the students needs. The problem is some students are self motivated to find information others need to be spoon fed.

And to answer it being on a farm and allowed to run free, climb trees, break sticks, make dams, go fishing my teachers were boredom if I didn't do things and pain if I overdid them. Kids in more free environments get to learn from around them and choose what things they want to pursue and learn more about.