Brand new:
...discuss.
Brand new:
...discuss.
Last edited by Lemur; 07-02-2013 at 17:58. Reason: Took the liberty of embedding the video properly. Sorry, I'm being a fussbudget.
"Après moi le déluge"
Thanks for sharing mate. I hope that the game will be open for modding as it was hinted.
I'm just not very excited about urban battles. They seem kind of silly. When have battlefield units ever been fielded within cities in the same order as if they were being deployed outside? I can't think of any examples.
Re: video. Thankfully it has someone talking vaguely intelligently for most of the time. Do those two presenters do anything else at CA?
I like that AI guy.
A bunch of what he says is very promising.
However, a bunch of it is kinda similar to stuff they have said about every TW game since Shogun1 but never seems to actually arrive in the released game.
maybe those guys should be doing something more useful...
This makes me skeptical...
They talk about stuff they never managed before, without explaining why they will succeed this time... And they talk about new stuff that, looking at how well new things worked for them in the past - won't work very well.
Uh... I put my money on the game needing at least 6 months after release to be playable, and one year or so until it's enjoyable.
STOP RELEASING ALPHA'S CA!!!
I think they're being too ambitious. They want an AI that can handle more or less everything without scripting, but what's the point of that except for bragging rights? A TW battle is really not that many possibilities and it would be much better to use a large number of scripted behaviours that are at least effective in most situations. Then you can have also have a bit of faction flavour. People don't play against the battle AI for tactical challenge or to see innovative moves anyway.
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