
Originally Posted by
Ulises
Now you are not getting the point. There is no parallel to what massive cav charges do. All your examples are of no important result to a game. You can win a game by charging your whole cav army to single enemy infantry... you know this well. Other choices, as shooting a general with 1,2,3 slingers has nothing to do with broken game mechanics.
There are some rules called "Fair play rules". That means, we players decide to stop engine exploits, as the cav double charge, the phalanx turning, the elephants and cav crossing allied units, the units firing while still in melee. The point of these rules is to have a more real game and not a classical broken video game in which the best players are the best to exploit the engine. It comes down to this, do we decide to have Fair play rules or not, as for your logic does, we better not have them.
So, isn't a best option to keep these rules getting better? I don't see any rational argument here to stop Fair play rules to get better. I'm talking here about an engine exploit that is the decision of the player to exploit it or not. Of course you can stop it from being done; the irresponsibility you are trying to justify is unjustified. I can stop massive charging into one unit, is on my free will; unless, of course, I'm actually using that tactic to win, which is winning through an exploit of the engine parallel to charging through or shooting in melee.
Bookmarks