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Thread: siege engines

  1. #1

    Default siege engines

    in europa barbarorum 1 siege engines were hard to recruit could you make it so they're much easier to recruit than before it took a big aspect out of the game

  2. #2

    Default Re: siege engines

    Not so much hard to get as expensive, late-game and useless, since we get towers for free.

    The game is an attempt to represent the historical adjacent possible of the early 3rd century onwards. Historically this is a period dominated by closed formation infantry; not artillery. siege engines should be rare.
    Last edited by Maeran; 07-26-2013 at 00:59. Reason: suddenly #lost the ability to#type without #hashtags

  3. #3

    Default Re: siege engines

    As an addition, Romans could have penalty when sieging, since they were extremely poor at it prior to the 1st century BC.

  4. #4

    Default Re: siege engines

    I wouldn't know about that. Seeing Marius's tactics in the late 2nd century I wouldn't dare to make claims about the period immediately prior to that. And in any case they were brilliant besiegers in the 1st century BC.

  5. #5
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
    Join Date
    May 2010
    Prisoners upon this rock, flying without wings...

    Default Re: siege engines

    Not to mention Scipio already shown in the late 3rd century BCE, that a competent and ingenious general could easily make up for any technical lacking...

    The Romani first taste of professional siege warfare was the 'First Punic War', and they picked up the logistical implications quite fast...
    Plus it isn't exactly necessary to play "by the book", Syrakousai was still captured for example ^^

  6. #6
    Member Member Texnewmex's Avatar
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    Aug 2013
    El Paso, TX

    Default Re: siege engines

    Why destroy walls and buildings just to have to repair them later? I'd rather scale the walls personally. Can't wait to play this game. Keep up the good work guys!

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