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  1. #1
    Assassins Guild Member The Outsider's Avatar
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    Default Re: Jack Lusted Answers Questions Part I

    Thanks for the reply jack but i beleive that "medieval 2 was easier mod" means ease of acess for the modders. And even though it had its restrictions, we can see the capacity at full work with the sheer number of existing mods three of which i still play. However, i dont think that this can be said for shogun 2.

  2. #2

    Default Re: Jack Lusted Answers Questions Part I

    Hmm, interesting in that case I hope to see some exensive mods for S2 in the future. While there are some pretty neat mods out there, they all tke place in feudal/earlyindustrial japan. Not Middleearth or Missouri.
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    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Jack Lusted Answers Questions Part I

    Quote Originally Posted by The Outsider View Post
    Thanks for the reply jack but i beleive that "medieval 2 was easier mod" means ease of acess for the modders. And even though it had its restrictions, we can see the capacity at full work with the sheer number of existing mods three of which i still play. However, i dont think that this can be said for shogun 2.
    What Jack says does make sense though. Maybe the community could do more with Rome and Medieval II because those games were easier to mod.

    Perhaps the community is too harsh for CA here; when the games get more complicated, it's likely that modding them becomes more complicated as well. Modding is done by fans with an affinity for, but if the vanilla games get very complicated, there will be fewer fans who mod for a hobby actually having the skills for modding the games.

    Eventually, only a pro or semi-pro will be able to mod the games and such people will probably end up hired by a gaming company when they notice them

    Or maybe the game is such a huge project, that it would take a lot of people to make a good mod. More people needed, but less people qualified to mod -> less mods; certainly less of the total conversion kinds.

    We can't expect CA not to make progress and to keep making games based on the technology they used almost 10 years ago so that we can easily mod them.

    Then again, I'm not a modder, so perhaps I'm talking nonsense.
    Last edited by Andres; 08-09-2013 at 16:01.
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  4. #4
    In the shadows... Member Vuk's Avatar
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    Default Re: Jack Lusted Answers Questions Part I

    Quote Originally Posted by Andres View Post
    What Jack says does make sense though. Maybe the community could do more with Rome and Medieval II because those games were easier to mod.

    Perhaps the community is too harsh for CA here; when the games get more complicated, it's likely that modding them becomes more complicated as well. Modding is done by fans with an affinity for, but if the vanilla games get very complicated, there will be fewer fans who mod for a hobby actually having the skills for modding the games.

    Eventually, only a pro or semi-pro will be able to mod the games and such people will probably end up hired by a gaming company when they notice them

    Or maybe the game is such a huge project, that it would take a lot of people to make a good mod. More people needed, but less people qualified to mod -> less mods; certainly less of the total conversion kinds.

    We can't expect CA not to make progress and to keep making games based on the technology they used almost 10 years ago so that we can easily mod them.

    Then again, I'm not a modder, so perhaps I'm talking nonsense.
    That's not it I think. Some games I mod are very hard to mod, but I do it anyway. Others (like RTW) are very easy. Whether I mod a game or not has more to do with whether I enjoy the game or not. I think their new games are just not appealing to the hardcore gamers who make mods. TBH, Shogun II is really not that much harder to mod than RTW. Modders aren't modding it as much because the game just didn't captivate them like RTW did.
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