What Jack says does make sense though. Maybe the community could do more with Rome and Medieval II because those games were easier to mod.
Perhaps the community is too harsh for CA here; when the games get more complicated, it's likely that modding them becomes more complicated as well. Modding is done by fans with an affinity for, but if the vanilla games get very complicated, there will be fewer fans who mod for a hobby actually having the skills for modding the games.
Eventually, only a pro or semi-pro will be able to mod the games and such people will probably end up hired by a gaming company when they notice them
Or maybe the game is such a huge project, that it would take a lot of people to make a good mod. More people needed, but less people qualified to mod -> less mods; certainly less of the total conversion kinds.
We can't expect CA not to make progress and to keep making games based on the technology they used almost 10 years ago so that we can easily mod them.
Then again, I'm not a modder, so perhaps I'm talking nonsense.
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