Results 1 to 7 of 7

Thread: Decent preview of latest code build

  1. #1
    Clan Takiyama Member Sp00n's Avatar
    Join Date
    Jun 2001
    Location
    Stourbridge, UK
    Posts
    298

    Default Decent preview of latest code build

    http://www.incgamers.com/2013/08/tot...ome-ii-preview

    Looks stunning, sadly also looks like it needs plenty of fixes and fine tuning. Worried we may have a nice beta product out 3rd September. Let's hope they fix it, I don't like the sounds of the multiple crashes.
    One enemy is too many a hundred friends too few.

    AggonySpoon, MizuSpoon, EuroSpoon, Linkspoon Li

  2. #2

    Default Re: Decent preview of latest code build

    That's the old demo build given to those journalists.

    Plus Gamestar.de released more demo footage. Current build is much newer... ;)
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  3. #3
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Decent preview of latest code build

    Other AI quibbles will be more familiar. Remember the confusion that Total War units have often had with complex walls and narrow bits of geometry? Of course you do, because it’s been present in every single game since the original Shogun. As is tradition, baffled units will sometimes turn into long strings of straggling soldiers as they attempt to navigate around confusing items such as “a house.”
    Right there, one of my biggest complaints. It is unacceptable that the AI pathfinding hasn't been significantly improved since the first TW game!
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

    Member thankful for this post:



  4. #4

    Default Re: Decent preview of latest code build

    Exactly, in Empire units can't fire because of that. Even in melee unit pathfinding and collision are just bad. Some times when 2 groups of infantry charge some end up on the other side; Empire TW with Darthmod had complete units going through each other.
    Last edited by BroskiDerpman; 08-25-2013 at 01:38. Reason: Spelling, darn touch pads...
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

    Member thankful for this post:

    Vuk 


  5. #5
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Decent preview of latest code build

    But that is ok, they would rather implement baggage trains glorified capture points than work on the foundation of their game. Right now the only serious advantages I see from RII over RTW are units dynamically using their shields and the LOS system. Those two are the reasons I will buy it eventually when it goes on sale.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

    Member thankful for this post:



  6. #6
    Now sporting a classic avatar! Member fallen851's Avatar
    Join Date
    Oct 2005
    Posts
    799

    Default Re: Decent preview of latest code build

    Like you Vuk, I'm waiting for it to hit the bargain bin too.

    I also want people to come up with some ways to make it more realistic too.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

    Members thankful for this post (2):



  7. #7

    Default Re: Decent preview of latest code build

    Like Fallen and Vuk and from what I've said before, I can wait for Rome 2.

    Plus Amazon sold Shogun 2 at this sale for as low as 2.49 USD, since Rome 2 is more popular I bet it'll most likely get the same treatment.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

    Member thankful for this post:

    Vuk 


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO