That sort of gaming of the Luck stat is precisely why I made it so Luck is not modifiable at game start.
Luck no longer affects combat at all. If anything they will decrease the amount of damage sustained per combat round or they will have a % chance of doing so built-in.What mechanics does helmets and armour use? Luck boost for combat only?
There are rare herbs. Once you get your 50/50 shot of landing an herb, if you did get an herb, high luck affects your chances of obtaining a rare herb.Are there rare herbs, and how do they interact with the Botany skill?
You can search while moving (if moving slowly) to cover the entire territory you are walking in. You can do a thorough search of the tile you're in plus the 8 tiles around you by searching during the Interactive round.You can search both in the movement round and the interactive round. Does that give 2 search occurences during a single total round? One before you can see how it looks like at your ending place and one when you can see where you ended up?
Walking:
- If you choose Search Mode, you will search all tiles that you cross, as you move.
Running
- You'll only be able to search the tile you arrive at, none of the in-between tiles
Sprinting
- You may not use "Search" mode. You're running too fast to look for anything, and you'll be out of breath when you arrive at your location, you'll be forced to rest rather than search anything.
So if you Sprint, you cannot even Search at all.
If you Run or Walk, doing a search at your new location is clearly superior than not doing so, given you're searching the tile and the 8 tiles around it.
If you Walk, you're also thoroughly searching every tile you move across, which highly improves your odds of finding a rare item tile or an ultra rare item, since you aren't skipping any tiles whatsoever.
However, if you have already searched a tile, it becomes a tile that yields nothing when you search it.
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