SCORING/OBJECTIVES
Early draft
Scoring should be based on:
TEAM PERFORMANCE (40%)
INDIVIDUAL PERFORMANCE (40%)
ACTIVITY (20%)
If your team does well, then you will do better, even if you died early. So it is possible to play selflessly, and try to do anything that helps your team, even at great personal risk. Though living is a good idea.
Your individual performance will be based on what you managed to accomplish during the game, just like last game. Perhaps I will reveal the exact breakdown of your scoring potential before the game begins, so you understand how to maximize your score. Fair warning, some accomplishments are riskier than others, and you could die if you fail...
Your activity guarantees points. If you send in orders every phase, you earn points, period. If you die, you can continue play as a zombie, and continue earning points. And, the zombies will be given opportunities to score just as well as a living human, so it's not the end of the world, but the zombie team has to do well for you to become a top scorer here.
TEAM OBJECTIVES
Townsfolk should have an objective similar to the last game. During the course of the game, townies will die. If they don't die, more and more monsters will enter the playing field until they start dying.
So death is guaranteed to happen.
The townsfolk, as a group, will get bonus points for the group's overall performance.
- 1) Number of townies who escape from Dark Falls
- 2) Number of zombies slain by townies.
- 3) Mission objectives completed by townies.
The better the team scores, the better each individual townie scores. So, if you slay a ton of zombies and then die, you can help boost the town's overall score.
This is one way you can be selfless in this game and still can has fun.
If you take risks and complete mission objectives, town scores better overall.
INDIVIDUAL OBJECTIVES- "Good" townies.
1) Personally find a method of escape from Dark Falls. (even if you fail, you get points for finding a way out)
2) Escape from Dark Falls.
3) Survive.
4) Slay non-humans.
5) Personally complete a mission objective.
6) Personally obtain a mission-critical item.
7) Unlock a mission-critical building
And so forth.
There will be anti-town teams, with competing objectives, too.
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