Page 13 of 16 FirstFirst ... 3910111213141516 LastLast
Results 361 to 390 of 453

Thread: Oct 2013- Resident Evil 2 Pregame discussion

  1. #361
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Don't worry, these rules will be reposted in a better location when the game begins.

    OFFICIAL GAME RULES



    1. Observe all the Gameroom rules as posted in the Gameroom subforum. They are stickied for easy reference. The major thing that applies to this game is sportsmanship, because unlike most games, there are some aspects of the game I simply cannot police. I need you to be mature and not do things which break the game, as described here.

    Please do not grumble about the outcome of the game, or any delays that may occur. Be a good sport!

    2. PRIVATE COMMUNICATION outside the thread about the game, and PUBLIC discussion about the game is not allowed unless specified exactly by the game host.

    No seriously, this is the biggest rule of them all. Most of you cannot communicate telepathically across a city, so unless you have an item which allows such communication, you cannot talk to your friends or enemies about the game in any way shape or form. You may mention the game in passing to a friend who is not playing if you wish, but do not divulge your current stats, weapons, location, or other sensitive personal information. You never know who your friend might tell that information to... and having your friend communicate this information to other players on purpose is an intentional rule break and it is not allowed, no exceptions.

    If someone accidentally breaks this rule, please inform me immediately, and I'll send them a friendly warning. This is the best outcome for that situation. Otherwise, you're on the hook for this rule break as well.

    ENFORCEMENT:

    This particular rule is so important, that I need to be informed of any accidental rule breaks here immediately, to maintain the game balance. It is possible to keep playing, but there may be a penalty. Depending on the situation, I may have to release you from the game. However I value honesty and you may play other games of mine. Repeated or (In My Opinion) Intentional rule breaks will result in a ban from this and possibly future games.

    3. Screenshots or quoting/full revealing your "Role PM" and any other message from the game host is banned.

    However, you may tell people your name, your general objective, and what items or weapons you have, at your own peril. Just do not copy/paste my role PM, and do not ask anyone to reveal their role PM. Remember, the above rule (Number Two) still applies... you can't reveal anything to anyone you don't have contact with. (This means you need to have a method of communication, or you need to be in the same grid coordinate or you need to be in adjacent grid coordinates)

    4. When you die


    You can continue play as a zombie, provided you be a good sport. This is your best chance of scoring well if you die. The participation points and opportunities to score are quite real, and you can still have a wonderful time. If you don't want to be a zombie when you die let me know.

    5. PUBLIC DISCUSSION:

    I will allow for there being a public thread for commenting. However, the following is strictly enforced:

    You are not to discuss any of the following-

    1) Who you are in the game
    2) Where you are in the game
    3) What you plan on doing in the game
    4) Reveal any game-related information that you have obtained during the game

    What can you do?

    A) Comment on how awesome the writeups are
    B) Comment on how lousy the writeups are
    C) Prod the game host to "GET ON WITH IT"
    D) Ask a question to the game hosts which does not reveal private information.
    E) Want to say something else? Get permission first, please.

    6. Other rules

    If I need to adjust the rules or aspects of the game, I as the host have the prerogative to do so. I will attempt to keep my hands off, but if I need to make a final balancing adjustment to the game or add or remove elements of the game, I reserve that right.

    However, every change I make to the game (if any) will be logged and made public, with apologies that I did not do my job as a game designer and iron out any difficulties beforehand. If this change affects your character or your play in any way, you reserve the right to protest such an action, and you will get my sincere apologies. If I accidentally made your weapon too powerful, then I have learned my lesson for next time. However, if there is a major problem with the game (such as the LUCK stat being too powerful that it prevented normal combat) I may adjust its strength, globally, and announce that change. Other than that, I really have to leave the game as-is and hope for the best. Any change will be made in good faith and with the best interests of fairness and fun.

    7. Phase length

    The reality of this game is that my real life schedule will greatly impact when new rounds begin.

    You will have a minimum of 3 days (72 hours) to send in Movement Phase orders.
    You will have a minimum of 2 days (48 hours) to send in Interactive Phase orders.

    You may attempt to send in missing orders after this deadline for an additional 24 hours, and I will attempt to carry out your wishes as best I can, however, if my hosting duties have already progressed too far to fully accept them, your orders will essentially be to either stand still and waste a turn, or arrive too late to your destination to do anything the following phase, depending on the severity of how your late orders would affect the outcome. That's why it behooves you to get your orders in on time.

    Please note it may sometimes (or often) take longer than 24 hours to resolve your orders. Be patient, this game is more work than hosting 10 large complicated mafia games at once, or hosting 3 huge sized mish-mash games for you 2+2 types. I have a co-host and a backup co-host and this will still be more work than I can always handle within a 24 hour period.

    I reserve the right to add a new rule here, if I need to do so I will announce it. Otherwise, just seven rules to worry about.
    Last edited by Askthepizzaguy; 11-13-2013 at 19:36.
    #Winstontoostrong
    #Montytoostronger

  2. #362
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Frequently Asked Questions from the last game that still apply to this one: (ignore the numbers)




    1. Am I allowed to talk to you outside the thread about the game? (referring to the game host)

    A: Yes of course, and you may also talk to anyone in your square, in an adjacent square, or if you have a communications device and so does your friend. Think: Two-way radio. The instant you are out of contact, however.... you move too far away.... you can't talk to them anymore. Not without that radio device.

    2. How do you find out if anyone is there?

    A: You have a certain amount of line of sight which allows you to see people a few tiles away, and you can communicate with and know the name of the players in your "zone of control" which is the 8 tiles surrounding your tile.

    By "see", I mean I'll tell you they are there.

    NEW: You are also allowed to climb on top of a building or structure at your location during the "Interactive Phase" and listen and observe carefully. Using this course of action will allow you to determine which direction noises are coming from, which will give you a rough approximation of where everyone else in the game is. You just won't know if they are friendly, hostile, human, or zombie. You also won't know precisely their locations or exactly how far.Example: "There are at least a dozen people northwest of your location, fewer people to the south."

    6. Can you attack some one without them attacking back?

    A: Yes. A first strike will cause damage without retaliation on the first round of combat. Then if their orders are to escape from combat, they will flee immediately, if they're still alive.

    8. Can different factions work together / not automatically attack each other?

    A: Yes.

    9. What about zombies, can I work with the zombies? Or other, non-zombie monsters?

    A: Zombies are different, they cannot cooperate with you. They are part of the zombie horde and have limitations on what they can do.

    Other monsters may be intelligent, but I won't reveal whether or not they're hostile.

    10. Are we able to make noise? Our awarness is limited but sound travels a long way.

    A: Well, that's good thinking, but it goes against the limitations of what I designed the game to do. Let's pretend if you were to do something like that, the entire zombie horde comes after you, and that's the reason why you can't. However, there is something in the game, the flare gun, which if you fire it into the air, everyone on the map can see it and know precisely where it was fired. You can use that to rally people to your location... or lure them into a trap.

    11. Do we start with 0 points on everything? When choosing what to add points to, Is there a limit to the amount of points I can assign to any one attribute ?

    A: Most of you start with all your points evenly distributed. You can choose to take away points from one category and add it to the other. So if you don't assign your points, all your skill sets will have an average number of points. And yes, your maximum points in a category at the start of the game is 10.

    Other roles in the game have restrictions, minimums, maximums, or completely locked stats, for game balance purposes. Most ordinary townsfolk can customize their stats, however.

    12. If I'm attacked does the attack take a fixed amount of my vitality or does it vary? Could I die in one strike (with no chance to fight back or run away), or would it take many?

    A: Some weapons will cause more than one point of damage if you are hit successfully. Yes, you can die in one strike with certain weapons. For example: If you get blasted by the rocket-propelled grenade, you can possibly die instantly (especially if your luck fails). If you get hit repeatedly by an automatic weapon (several shots fired in one combat round) you can lose enough vitality to die that round. Also, some players will have the strength, speed, and skill to cause severe damage with melee weapons.

    However, any attack which removes your final vitality point gets a special 50/50 "saving throw". If you win the "saving throw" you will survive the attack and keep your final vitality point.

    13. Can this save throw be used multiple times? Seems like you could survive a long time if you get lucky.

    Yes. Every time your final vitality point is taken away, you have a 50/50 chance at life or death.

    This means someone can shoot at you with a machine pistol 4 times in a combat round, and have you miraculously survive each bullet. Or you could die on the first one.

    16. Can you have more then two weapons? Eg, can you have a sniper rifle and a sub machine gun at the same time?

    Yes. You can carry an unlimited number of weapons and items and gear.

    17. Also, a related point: During any given combat round can you use more than one weapon, perhaps one in each hand fired simultaneously?

    You can use a different weapon on a different combat round, but not two different ones in the same round. The one exception is if you're using two guns that come as a pair. For example there's a pair of machine pistols that come as a pair and effectively count as one weapon. In all other cases, there are no exceptions.

    18. Can you combine two similar pistols and treat them as a pair?

    No. Pistols will be relatively common and there will be little point in having automatic weapons in the game when you could effectively turn common pistols into an automatic weapon simply by holding one in each hand. I know this breaks the realism a bit, but it's for the purposes of simplicity (I have made only rare sacrifices in realism for the sake of simplicity) and game balance. If I allowed that, I'd have to make automatic weapons even more powerful than they already are, and then anyone with automatic weapons will destroy anyone with any other kind of weapon, and that's a game balance issue. They are already powerful enough and I do not believe two handguns are more powerful than a single sub-machine gun, and that's the only reason I won't allow combining two weapons.

    19. Do I need to know anything about Resident Evil?

    Nope, you don't need to know anything about Resident evil. For people who aren't fans of the series:

    1. The dead people in this game turn into zombies and keep playing. They can be killed with weapons, or you can outrun them.

    2. There are non-human creatures that are much bigger and stronger than you. Especially the crowd-busting creature that I will be sending after you. He's about 20 feet tall.

    3. Herbs can be mixed together to make heath items or attribute-boosting items.

    4. There will be almost no one from the Resident Evil games in this game. 98% of you are all new characters. Yes, you have images that look like RE characters, but that's because I'm not about to make 52 brand-new images. These are new characters, with the rare exception.

    5. Some of your fellow townsfolk may simply wish to kill you and take your weapons and items, to increase their chance of survival. Others want you eliminated anyway because they aren't ordinary townsfolk.

    20. Can I go into the river?

    There may be zombie fish which will um.... eat you.

    Like piranhas, except they are undead and super, super strong and extra bloodthirsty.

    STAY OUT OF THE WATER!!!

    21. Does the river have sharks?

    I would have sharks, but this particular mountain river doesn't have any.

    24. As a Botanist, does it mean that i have a 50% chance of finding herbs (during search mode) regardless of search value?

    50% during search mode regardless. You find herbs 50% of the time on average regardless of how bad your search value is.

    25. If i increase my search stat, would this chance increase with it?

    Nope, just your chance of finding OTHER items and weapons.

    26. the combined herbs that give +1 or +2 vitality; that essentially means getting more stats points right?

    All of your stats can increase depending on which herbs you find. Some herbs heal you. The really good herbs are rare.

    27. Is there a limit to the number of items we can carry?

    Nope

    28. combat is good for guns but not so for melee yes?

    Combat is important in all forms of... combat. Strength just enhances the damage you do in melee. But think of combat as your TO-HIT-YOUR-OPPONENT percentage no matter what.

    29. What's the difference between strength and combat?

    Combat is your To-hit-your-opponent percentage. Strength, as it pertains to combat, relates only to melee, and it increases the damage of your physical attack weapon, not your guns, if any.

    31. Can people inside a group have different commands? For example, one guy is in Search mode, while the other is guarding in Defense mode and the third is in Stealth mode?

    People inside a group can have different commands, absolutely!

    32. Can players give other players gifts or exchange equipment?

    Yes, players can gift or exchange equipment. Both parties inform the host of their intent, and they must be in the same square or adjacent squares.
    #Winstontoostrong
    #Montytoostronger

  3. #363
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,342

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads! Now evidently, my farinaceous host informs me that that can't be done. Can you remind me what I sign up for? Honestly, throw me a bone here. What do we have?
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  4. #364
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,081

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    18. Can you combine two similar pistols and treat them as a pair?

    No. Pistols will be relatively common and there will be little point in having automatic weapons in the game when you could effectively turn common pistols into an automatic weapon simply by holding one in each hand. I know this breaks the realism a bit, but it's for the purposes of simplicity (I have made only rare sacrifices in realism for the sake of simplicity) and game balance. If I allowed that, I'd have to make automatic weapons even more powerful than they already are, and then anyone with automatic weapons will destroy anyone with any other kind of weapon, and that's a game balance issue. They are already powerful enough and I do not believe two handguns are more powerful than a single sub-machine gun, and that's the only reason I won't allow combining two weapons.
    (bold mine) Not really. Firing two pistols at once effectively only happens in video games. It's impossible to fire both accurately when you hold them like that, and the recoil would be much worse when you're holding each gun with one hand. It's difficult enough for the average person to be accurate and competent holding just one pistol.

  5. #365
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,342

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    But we're supposed to be highly competent folks who suddenly take a level in badas..
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  6. #366
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,081

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by El Barto View Post
    But we're supposed to be highly competent folks who suddenly take a level in badas..
    I assumed we were just random normal people, but I might be wrong.

    Firing a gun is not as easy as it looks. Movies/TV/games also don't really portray the recoil that weapons have - for example, shooting a shotgun can be painful, especially if you're not properly instructed on how to hold it, or if you fire a lot of shots in a short amount of time.
    Last edited by Zack; 11-13-2013 at 20:10.

  7. #367
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by El Barto View Post
    You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads! Now evidently, my farinaceous host informs me that that can't be done. Can you remind me what I sign up for? Honestly, throw me a bone here. What do we have?
    What do you think those zombie piranhas uses to be extra deadly?

    Quote Originally Posted by Zack View Post
    (bold mine) Not really. Firing two pistols at once effectively only happens in video games. It's impossible to fire both accurately when you hold them like that, and the recoil would be much worse when you're holding each gun with one hand. It's difficult enough for the average person to be accurate and competent holding just one pistol.
    Technically, it would be simple enough by adding an aiming penalty. I can understand why ATPG avoids it though, too much potential damage and the strongest guns were pretty nasty already.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  8. #368
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,081

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Ironside View Post
    Technically, it would be simple enough by adding an aiming penalty. I can understand why ATPG avoids it though, too much potential damage and the strongest guns were pretty nasty already.
    My point being that it would actually be less effective to dual-wield handguns, rather than just using one.

  9. #369
    Vindicative son of a gun Member Jolt's Avatar
    Join Date
    Nov 2005
    Location
    Chuck Norris' hand is the only hand that can beat a Royal Flush.
    Posts
    3,740

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by El Barto View Post
    But we're supposed to be highly competent folks who suddenly take a level in badas..
    I'm supposed to be the highly competent person who allows you to kill and be eaten by zombies while I making my escape.
    BLARGH!

  10. #370
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Zack View Post
    My point being that it would actually be less effective to dual-wield handguns, rather than just using one.
    Personally, I like to dual wield gatling guns, one in each hand. I mean, you could wimp out like Arnold Schwarzenegger and only gun people down with one.
    #Winstontoostrong
    #Montytoostronger

  11. #371
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,081

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Askthepizzaguy View Post
    Personally, I like to dual wield gatling guns, one in each hand. I mean, you could wimp out like Arnold Schwarzenegger and only gun people down with one.
    I simply replaced my arms with bazookas. Although now previously perfunctory tasks (picking my nose, wiping, spanking, etc.) carry the risk of fiery explosion.

    Member thankful for this post:



  12. #372

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    So - no room left for the gumball-machine arm? Bummer. I guess I'll find someone else who wants their arms replaced...

    ::kicks small rock on dejected way back down the street::

  13. #373
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Zack View Post
    My point being that it would actually be less effective to dual-wield handguns, rather than just using one.
    Unless both hit and you got a massive spike damage instead. It's the good old 0,0, kaboom damage system, that are soo popular. Like when those 99% certainty shots/victories fails.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  14. #374
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Don't worry, these mechanics will be reposted in a better location when the game begins.


    Game Mechanics




    Movement Round

    Free actions:

    1) Communicate with people in same or adjacent tiles

    Elective options:

    Player Movement Choice:

    • A) Walk (4) Max 2 diagonal, 1 straight ; Max 4 straight
    • B) Run (6) Max 4 diagonal ; Max 6 straight
    • C) Sprint (8) Max 5 diagonal, 1 straight ; Max 8 straight
    • D) Ambush (0) - Only applies to those who have already prepared an Ambush. Successful Ambush allows FIRST STRIKE

    Walk = +1 combat due to extra caution
    Diagonal = 1.4 movement points
    Straight = 1 movement point

    Player Action Choice:

    • 1) Defend (+1 combat)
    • 2) Hide (Stealth mode) = Allows you to Ambush those who have failed to spot you in the next Interactive Phase.
    • 3) Search


    Player Combat Choice:

    • X) Escape (Flee Combat Immediately)
    • Y) Non-Lethal (Fight until sustain X amount of damage, then Flee)
    • Z) Lethal


    Player Target Choice:

    • 1) Attack All
    • 2) Attack Strangers
    • 3) Attack Non-Humans only
    • 4) Attack Zombies only
    • 5) Self-defense only
    • 6) Attack X (specific known target)



    Interactive Round

    Free actions:

    1) Communicate with people in same or adjacent tiles
    2) Trade items with people in same or adjacent tiles
    3) Interact with the game environment (see: interactions)


    • Break into building using Strength, then Search or Barricade (If you did not just Sprint)
    • Break into building using an Item (such as a key) then Search or Barricade (If you did not just Sprint)
    • Climb on top of the building using the Fire Escape, then Barricade
    • Barricade oneself (open buildings only)
    • Use the Subway
    • Use the Elevated Train
    • Obtain Gasoline
    • Attempt to commandeer vehicle
    • Attempt to use Ferry
    • Sabotage equipment
    • Other options, location specific


    Barricade inside / Top of building = Negates the ability to escape during combat.

    Rule/Mechanics addendum: Climbing on top of a building automatically gives you +1 sight range, +2 with a sniper weapon.

    Elective options:


    • Ambush target (Only if you're already hiding) Successful Ambush allows FIRST STRIKE
    • Hide/Prepare an Ambush (Allows you to attack targets crossing your zone of control in the next Movement Phase instead of moving)
    • Search and Destroy (look for items and attack hidden targets)
    • Normal Search (look for items)
    • Pursue (follow a specific player in your zone of control = guarantees ending up in same tile, follow a specific player in visual range = no guarantee)
    • Attack Target (Choose which specific targets to attack before they move)
    • Do nothing (reduces risk of being attacked by hidden monsters)
    • Defend (Same as Do nothing, but with +1 combat)


    Sprinting removes Ambush, Hide/Prepare, Search, Search and Destroy, and Defend as viable options.



    Combat Mechanics:


    Zone of Control: the 8 tiles surrounding your location, plus the tile you are standing on.
    Ambush: Allows you to attack targets of your choosing (who pass into or through your Zone of Control) instead of moving.

    Types of weapons:

    Melee Weapons: No penalty to same-tile targets.
    • Adjacent-tile targets get First Strike when attacking or defending (with a ranged weapon only).
    • The Melee weapon holder must close the distance to attack, after all.
    • The Melee weapon holder has the advantage against a Sniper Weapon even in an adjacent tile, because Sniper weapons are difficult to use against close targets on the move.

    Melee weapons are typically very dangerous, especially in the hands of someone with high Strength in addition to Combat.

    Ranged Weapons: No penalty to adjacent-tile targets.
    • Same-tile targets get First Strike when attacking (with a melee weapon only).
    • The Melee weapon holder has already closed distance and has an advantage in close-quarters.

    Ranged weapons are typically dangerous in the hands of someone with high Combat, especially when they have the First Strike.

    Sniper Weapons: Same-tile targets get First Strike when attacking or defending.
    • Allows you to target anyone within 3 tiles with one shot, anyone outside your zone of control cannot return fire unless they have a Sniper weapon. Otherwise there is only one round of combat, as the target will take cover if they cannot return fire.
    • If the target can return fire, normal combat rules apply.
    • If the Sniper is attacked, the Sniper can only squeeze off one shot before being forced into melee or normal ranged combat.
    • If the Sniper hits the target, the target becomes aware of the Sniper's location.
    • Sniper weapons are treated as Ranged weapons in other situations, except against a Melee weapon, which gets first strike if the Melee weapon user is attacking the Sniper.

    Sniper weapons are typically the least dangerous in prolonged combat, but useful to gain attacks on targets which cannot return fire.

    Combat Rounds:

    Order of operations:

    First Strike Rounds

    1) Ambush-related First Strikes (simultaneous with one another), then
    2) Saving Throws (if necessary)
    3) All other First Strikes (simultaneous with one another), then
    4) Saving Throws (if necessary)

    Normal First Combat Round

    5) Attackers strike all their targets. (simultaneous) Then,
    6) Targets now flee if they elected to Flee Combat Immediately. Then,
    7) Whether the target(s) is(are) slain or not, the target(s) has(have) the opportunity to return fire. (simultaneous) Then,
    8) All Targets and Attackers now flee if they elected to engage in Non-Lethal combat and have sustained the appropriate minimum level of damage. Then,
    9) Saving Throws (if necessary)
    10) Next Normal Combat Round begins. However, everyone is now considered an "Attacker".

    Normal Second (etc) Combat Round

    11) Attackers strike all their targets. (simultaneous) Then,
    12) Targets now flee if they elected to engage in Non-Lethal combat and have sustained the appropriate minimum level of damage. Then,
    13) Saving Throws (if necessary)
    14) Next Normal Combat Round begins. Repeat this round until all attackers and targets have either fled the battle, or been slain, or are victorious.
    Last edited by Askthepizzaguy; 11-15-2013 at 11:30.
    #Winstontoostrong
    #Montytoostronger

  15. #375
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    UPDATE ON PROGRESS:


    • Waiting on responses to pre-game PMs I sent out.
    • Generating Role PMs in the meanwhile.
    • Final touches on the Map and distributing the locations of everything in the game.

    There will also be a Prologue Phase, which will occur after everyone has obtained their Role PM and Confirmation PM.

    During the Prologue phase I will answer all your questions until there are no more questions, and I await public or private confirmation that everyone has done the following:

    1) Read the rules of the game (Will be linked to in the confirmation PM)
    2) Read the Mechanics of the game (Will be linked to in the confirmation PM)
    3) Understands where to find the Game Discussion Thread (Will be linked to in the confirmation PM)
    4) Understands where to find the Story Thread (Will be linked to in the confirmation PM)
    5) Has read their Role PM and understands their objectives.

    Those who have a host-sanctioned quicktopic will be able to discuss game-related things during the Prologue Phase, and thereafter.
    Last edited by Askthepizzaguy; 11-14-2013 at 11:15.
    #Winstontoostrong
    #Montytoostronger

  16. #376
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    So massive buff for zombies in particular I see?

    I mean, how do you kill a 10+ zombie horde? Good position+ranged weapon?

    "Las plagas" are getting the same buff, but that's less obscene for them.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  17. #377
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Ironside View Post
    So massive buff for zombies in particular I see?

    I mean, how do you kill a 10+ zombie horde? Good position+ranged weapon?

    "Las plagas" are getting the same buff, but that's less obscene for them.
    Note that almost all zombies will effectively be melee-only, therefore they will typically have to close the distance to attack you unless you're right on top of them.

    This is not a buff, but really, a weakness of the zombies against ranged weapons, which are standard, numerous, and fairly easy to find.

    How to kill a horde that is too tough to kill?

    Maybe do what the survivors of zombie apocalypse stories do, make like King Arthur and RUN AWAY!!!!

    Just a thought...
    #Winstontoostrong
    #Montytoostronger

  18. #378
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Askthepizzaguy View Post
    Note that almost all zombies will effectively be melee-only, therefore they will typically have to close the distance to attack you unless you're right on top of them.

    This is not a buff, but really, a weakness of the zombies against ranged weapons, which are standard, numerous, and fairly easy to find.

    How to kill a horde that is too tough to kill?

    Maybe do what the survivors of zombie apocalypse stories do, make like King Arthur and RUN AWAY!!!!

    Just a thought...
    I take it you can still choose what weapon to use vs what enemy? Choosing melee means that "Leon and his boxers" dies by default if any large enough zombie horde enters the zone of control. Ranged (and melee) only has to worry if they hit the same square.

    The problem with zombie hordes are that they can reach critical mass, which means that after certain size, they kill any group if they get first/equal opportunity strike, no matter weapons/skill. Last game was overly strong vs zombies, but had zombies+omegas as a more balanced danger.

    I suppose I need to know how the zombie can move (can they only walk?) and awareness ranges to be better able to determine how it looks like.

    Also wonders what those unusual ranged zombies are...
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

    Member thankful for this post:



  19. #379
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Ironside View Post
    I take it you can still choose what weapon to use vs what enemy?
    Yes.

    I suppose I need to know how the zombie can move (can they only walk?) and awareness ranges to be better able to determine how it looks like.
    NPC Zombies can walk or run, but cannot sprint.

    Awareness radius will look like the standard / average bubble from the previous game. No one is blind or super far-sighted. However, I'm contemplating making it so that those on the rooftops of buildings gain an extra 2 tiles line of sight.

    Also wonders what those unusual ranged zombies are...
    Mwahaha.

    You may not be seeing any right away, but evil is bottomless, endless, and eternal.

    As for concerns about balance, horde versus players-

    Trust in Pizza to provide for you a meaty mass of mindless moaning mooks that is much more than a nuisance but far from indestructible.

    Note also that the game will begin on easy difficulty and progress to become more difficult as the story progresses and time elapses, and especially if the zombies take a punishing amount of damage or the players make significant unchallenged progress.
    #Winstontoostrong
    #Montytoostronger

  20. #380
    Senior Member Senior Member Jarema's Avatar
    Join Date
    Oct 2010
    Posts
    1,455

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    So, the zombies awareness radius is of the same size as typical human one?
    I can assume, then, if I can see zombie (not from rooftop), it can see me?

    If you look into the zombies, the zombies are looking into you

  21. #381
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,081

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Jarema View Post
    If you look into the zombies, the zombies are looking into you
    You forgot to use this smiley with your stoner thought:

  22. #382
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,342

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    I think you'd better compile a small .pdf rulebook, pizzascum.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  23. #383
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by El Barto View Post
    I think you'd better compile a small .pdf rulebook, pizzascum.
    Aye aye Captain Spammypants!
    #Winstontoostrong
    #Montytoostronger

  24. #384
    Not Andres Member Makrell's Avatar
    Join Date
    Sep 2012
    Location
    NORWAY, OSLO
    Posts
    517

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    or make youtube instruction in interpretive dance.

    BTW i only read handcrafted calligrafi.

  25. #385
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,081

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Makrell View Post
    BTW i only read handcrafted calligrafi.
    calligraffiti?

  26. #386
    Member Member Ferret's Avatar
    Join Date
    Oct 2006
    Location
    Manchester, UK
    Posts
    3,679

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Makrell View Post
    or make youtube instruction in interpretive dance.
    Please do this ATPG, then no one would ever forget any rules. Or you could get TheFlax to do it if you don't have time, I heard he's pretty good at dancing.

  27. #387
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,342

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Askthepizzaguy View Post
    Aye aye Captain Spammypants!
    Rear-Admiral Spammypants, if you please. I went past the stage of being Captain Spammypants a long time ago.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  28. #388
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Rule/Mechanics addendum: Climbing on top of a building automatically gives you +1 sight range, +2 with a sniper weapon.

    Just doesn't make sense not to add this rule, thought I already had done so.
    Last edited by Askthepizzaguy; 11-15-2013 at 11:35.
    #Winstontoostrong
    #Montytoostronger

  29. #389
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
    Join Date
    Feb 2009
    Location
    Moonwell Pass
    Posts
    4,606
    Blog Entries
    4

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Does it make you more visible? Because I kinda feel like it shouldn't, if you're laying down like anyone trying to not die would do. Maybe other people on buildings can spot you easier, but certainly not people on the ground.

  30. #390
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Double A View Post
    Does it make you more visible? Because I kinda feel like it shouldn't, if you're laying down like anyone trying to not die would do. Maybe other people on buildings can spot you easier, but certainly not people on the ground.
    It does not make you more visible than if you were on the ground.

    Other people on rooftops get their sight range bonus and can spot into your tile regardless of where in the tile you are (ground floor / roof).

    It doesn't affect your stealth rating either. So no obvious penalties other than you can't flee from battle if one takes place.
    #Winstontoostrong
    #Montytoostronger

Page 13 of 16 FirstFirst ... 3910111213141516 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO