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  1. #1

    Default Re: First Total War: ROME II Update this Friday.

    Th battles are nothin near what the battles of the previous titles are.I feel like i have no control of anything since the units are not acting according to their abilities.
    I.e. pikmen/hoplites dont fight as such, its like they throw away their pikes and fight as light infantry and more over durung the fight there is no fallanx formation, wich means very simple that a large proportion of the fuctions with the core of their armies beeing hoplites/pikemen are not worth to play.everything is unpredictable.

    As for armies bilding fleets, i think that its interesting and quite historicaly realistic since to be honest, there was no way for war ships of the time to transport many troops.
    So in order for an army to campaigne overseas they had to find/bild transports.
    I find it an interesting adition, but one thing i noticed, is that in a sea battle, against a navy consisting totaly of trasport vessels carying troops my war ships were taking missile fire from every enemy ship, no matter what type of unit they were carying.
    Its ok to have transports this way but in sea battles they must fight only by embarcation, according to troop types, exept those carrying missile troops.

  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: First Total War: ROME II Update this Friday.

    Quote Originally Posted by nearchos View Post
    Th battles are nothin near what the battles of the previous titles are.I feel like i have no control of anything since the units are not acting according to their abilities.
    I.e. pikmen/hoplites dont fight as such, its like they throw away their pikes and fight as light infantry and more over durung the fight there is no fallanx formation, wich means very simple that a large proportion of the fuctions with the core of their armies beeing hoplites/pikemen are not worth to play.everything is unpredictable.

    As for armies bilding fleets, i think that its interesting and quite historicaly realistic since to be honest, there was no way for war ships of the time to transport many troops.
    So in order for an army to campaigne overseas they had to find/bild transports.
    I find it an interesting adition, but one thing i noticed, is that in a sea battle, against a navy consisting totaly of trasport vessels carying troops my war ships were taking missile fire from every enemy ship, no matter what type of unit they were carying.
    Its ok to have transports this way but in sea battles they must fight only by embarcation, according to troop types, exept those carrying missile troops.
    I can agree if we are talking about rafts or other such vessels meant to help cross shallow water like rivers and lakes. Crossing seas requires proper ships that take 6+ months to construct in drydock and thise require quality timber. I'm still on vacation so i've not tried the game yet, but armies foraging around and constructing sea worthy vessels on demand sounds more absurd than head hurlers riding incendiary pigs and throwing flaming heads at the enemy.
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  3. #3

    Default Re: First Total War: ROME II Update this Friday.

    Quote Originally Posted by Myth View Post
    I can agree if we are talking about rafts or other such vessels meant to help cross shallow water like rivers and lakes. Crossing seas requires proper ships that take 6+ months to construct in drydock and thise require quality timber. I'm still on vacation so i've not tried the game yet, but armies foraging around and constructing sea worthy vessels on demand sounds more absurd than head hurlers riding incendiary pigs and throwing flaming heads at the enemy.
    Well, armies can only embark from a city or a beach, so in my head I just imagine that they commandeer transports.

  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: First Total War: ROME II Update this Friday.

    Apparently the patch is live.
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  5. #5
    BrownWings: AirViceMarshall Senior Member Furunculus's Avatar
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    Default Re: First Total War: ROME II Update this Friday.

    i hear it's only 25mb, so might have missed the update.

    game currently says build no. 6858 453644

    anyone know if this includes the first patch?
    Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar

  6. #6
    BrownWings: AirViceMarshall Senior Member Furunculus's Avatar
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    Default Re: First Total War: ROME II Update this Friday.

    cheers
    Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar

  7. #7

    Default Re: First Total War: ROME II Update this Friday.

    Sorry for spamming around Volound's links but is the balance somewhat patched yet?

    Why? https://youtube.com/watch?v=tjzd5ilKzMM
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  8. #8
    Sheriff Member FesterShinetop's Avatar
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    Default Re: First Total War: ROME II Update this Friday.

    Hmmm, patch stopped at 81%... and it is stuck like that for a while now. Can't play the game like that. Anyone else has problems with this?


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  9. #9
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: First Total War: ROME II Update this Friday.

    Quote Originally Posted by Hooahguy View Post
    Apparently the patch is live.
    Woo-hoo! Can't wait. I will finish my workday, get the hell out of Chicago, go home, and then ...

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  10. #10
    Οπλίτη Member CaptainCrunch's Avatar
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    Default Re: First Total War: ROME II Update this Friday.

    Quote Originally Posted by Furunculus View Post
    i hear it's only 25mb, so might have missed the update.

    game currently says build no. 6858 453644

    anyone know if this includes the first patch?
    Yeah, I just updated and the build no. is V1.0.0 6858453644, so you're up to date.

    Happy to report so far that 'The Darkness' issue with shading opposite the light source is fixed! Game appearance just jumped up dramatically for me.

    I'll report back in a few with any other improvements I experience.

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  11. #11

    Default Re: First Total War: ROME II Update this Friday.

    Quote Originally Posted by Myth View Post
    I can agree if we are talking about rafts or other such vessels meant to help cross shallow water like rivers and lakes. Crossing seas requires proper ships that take 6+ months to construct in drydock and thise require quality timber. I'm still on vacation so i've not tried the game yet, but armies foraging around and constructing sea worthy vessels on demand sounds more absurd than head hurlers riding incendiary pigs and throwing flaming heads at the enemy.
    Yew you are right about that, perhaps there should be a certain cost acording to the no of units, in order for them to aquire the vesels for a sea voyage, as for the time, a single round represents 12 months of time.Or having transport vessels as seperate units, so you have transport and war fleets.
    But still for me its better than use my war fleets to transport troops around, exept for protect them in the sea.
    Last edited by nearchos; 09-07-2013 at 13:39. Reason: adition to original post

  12. #12
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: First Total War: ROME II Update this Friday.

    its fine for gaming purposes that land armies can just move into the sea. but they should restrict the boarding to coastal cities/harbour places for inland cities so that you cannot embark on every random beach... theyre not vikings =_= and perhaps a money cost as well.

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  13. #13

    Default Re: First Total War: ROME II Update this Friday.

    If that's the case I won't bother building navies in Rome 2 and just ninja attack everything like Vikings. Save some of that cash for developing buildings. (That's if buildings didn't get simplified by Rome 2)
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  14. #14
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: First Total War: ROME II Update this Friday.

    So on Monday CA will release a beta patch that will improve pathfinding, low poly models, performance settings, and a few other problems.

    http://www.eurogamer.net/articles/20...ut-this-friday
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