As you can probably tell Im partial to the Suebi. Though I do want to try Epirus when the Suebi campaign finishes. Though I do want to try Sparta too as there are a lot of awesome re-skinning mods for Spartan units that make them look awesome.
As you can probably tell Im partial to the Suebi. Though I do want to try Epirus when the Suebi campaign finishes. Though I do want to try Sparta too as there are a lot of awesome re-skinning mods for Spartan units that make them look awesome.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
I'll create the thread once I'm off this darn traction chair and get on the PC again. It'll be interesting for me to see the opinions of the .Org post release favorite factions.
Oathsworn just look cool, reminds me of Marian Romans and Dominate Roman soldiers.
Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!
https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM
Though to be fair, Ive only really experienced one faction, and a bit of the Romans from the prologue. And I imagine that its similar stories for most of us here as well.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
I was watching online footage and compared it to the complaints on the forums.
There are claims that Pikes are too weak and many screenshots showing troops going through Phalanxes. It's a Warscape thing with all those 1v1 animations but the Phalanx is in formation and counts the other ranks too.
So perhaps the levy pikes get shredded to pieces but Hellenic Royal guard, even when it looks like they've been disrupted they'll shred anything to the front of them with a few losses.
Even Oathsworn, the best non pike heavy infantry will get mowed down. Spartan pikes win just because of efficiency to their cost value and numbers.
If you catch phalanxes on flanks, behind of off guard your men will make quick work of them. So I'd say that part of combat is decently balanced.
Sorry for derailing the thread quite a bit but I was thinking about how phalanx factions are viable compared to what people say on TWC. (Thus making them chosen more in my soon to be made thread)
Last edited by BroskiDerpman; 09-14-2013 at 01:36.
Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!
https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM
@ Forward Observer; Those screens are deeeeeeluxe!! I must say, top of the line graphics look nicey-nice!
And yeah, those Arverni horsemen do look like something from the cover of an Osprey Men-At-Arms book.
Hellenic Royal Guards actually have trouble beating Oathsworn unit vs unit with no support. Only phalangites I've seen do it are Mak Foot Companions, but I think the Oathsworn are one of the bugged units that never suffer exhaustion penalties. The collision model is also to blame, cuz yes... men walk through sarissa and pikes all day. What then happens is that the formation gets disrupted as enemies actually walk past the phalanx, for example, and the pikemen are pointing the wrong way and start taking serious losses. It's actually very difficult to get them to turn when this happens unless you disengage (which brings more losses). Even 'about face' doesn't work. The collision detection problems are responsible for a lot of the battlefield wackiness we see, so I hope it gets addressed.
I play as Epirus, and I think it's one of the coolest factions. Awesome selection of heavy cav (Aspis Companions!), heavy infantry, decent navy and map positioning that offers the player a host of early game possibilities.
Last edited by CaptainCrunch; 09-14-2013 at 04:52.
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