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Thread: Info on Friday's patch

  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Info on Friday's patch

    The beta patch is out, you just have to opt into the beta program on Steam.

    Heres some info: http://forums.totalwar.com/showthrea...Patch-testing?

    • Higher average frame rates with out-of-the-box settings (more conservative settings)
    • Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
    • Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
    • Fixed defender being able to create encampments when involved in a combined battle.
    • Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
    • Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
    • Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
    • Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
    • Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
    • Safe guards added to prevent a very rare crash in coastal assault battles.
    • Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
    • Improved AI use of walls on Athens large settlement battle map.
    • Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
    • Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
    • Fixed slow turning rates for transport ships.
    • Improved civil war balancing in relation to campaign difficulty.
    • Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
    • Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
    • Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
    • Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
    • Fixed case where spies could get stuck on top of fleets in Campaign modes.
    • Fixed rare post battle lockup in Campaign modes.
    • Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
    • Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
    • Fix for cultural influence bonus from the Shrine of Neptune building
    • Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
    • Assorted minor fixes to city battle maps.
    • Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
    EDIT: This should have gone in the main thread about tomorrows update.
    Last edited by Hooahguy; 09-05-2013 at 18:47.
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  2. #2
    Boy's Guard Moderator LeftEyeNine's Avatar
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    Default Re: Info on Friday's patch

    I gained 5 FPS on Extreme settings which simply made the game playable.

  3. #3
    Member Member Sp4's Avatar
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    Default Re: Info on Friday's patch

    My steam doesn't let me opt into the beta :P

  4. #4
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Info on Friday's patch

    So they fixed a bunch of niggling stuff and didn't address the big issues. It figures.

    My favorite:
    Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
    Great news as I can stare at that lovely temple complex as I wait 5 minutes for the AI to finish a turn!!!!


    The feedback on the patch from the official site is overwhelmingly negative.
    "Après moi le déluge"

  5. #5

    Default Re: Info on Friday's patch

    The fix I wanted the most was for being unable to attack a settlement that is being blockaded.

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  6. #6
    Οπλίτη Member CaptainCrunch's Avatar
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    Default Re: Info on Friday's patch

    Quote Originally Posted by Hooahguy View Post
    The beta patch is out, you just have to opt into the beta program on Steam.

    Heres some info...

    • Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections...
    'The Darkness' as I like to call it. This one is a pretty big deal for me, hope it's truly sorted.

  7. #7
    Member Member hoom's Avatar
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    Default Re: Info on Friday's patch

    My steam doesn't let me opt into the beta :P
    Restart steam, should show up after that.
    maybe those guys should be doing something more useful...

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