Cool, thanks for the reply Azi and SP4. Your feedback is much appreciated!
Cool, thanks for the reply Azi and SP4. Your feedback is much appreciated!
lol 5 so true... got "sometging is not quite right" in turn one, got insane within 6. its like a true epidemic lol. as if all family members are inbred XD
We do not sow.
I had one guy go "something is not right" but it was early and I'd rather have it sooner than later before I dump a lot of time into him.
tbh im not even sure what the drawback is of being insane... you lose some authority but gain zeal. and i have no clue what these traits are for in the first place. all i got from the cyclopedia is that its somehow related to agents trying to murder your dudes...
We do not sow.
Authority = moral for units on the battlefield, Zeal = melee attack for units on the battlefield (not sure if archers too), Cunning = Melee defence.
3 generals, 1 admiral.
My pious general believes he is a teapot. -6 authority, +2 Zeal (maybe +3).
I'm not sure if his rank or his zeal has unlocked a special ability of intimidate.
I play him to form. His army has the halo like standard and the general is in a lot of hand to hand combat. If I lose him big deal, until then he can froth at the mouth at the front lines and scare friend and foe alike.
I realized I didn't actually answer the question (not that anyone has asked me to) :D
Yes, I quite enjoy the game. The loading times between turns is sometimes a flow breaker but nothing has really made me turn off or uninstall the game. I've only logged a few hours so maybe it gets worse later.
Bookmarks