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Thread: Rome 2 Tips and un-/under-documented features

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  1. #1
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Tips - Unit buffs

    I do not know if other factions have access to these buildings, but at least as Rome there's one of the aqueduct line that gives extra agent levels to all agents recruited in the city. At the moment I have two of them in different regions, and those cities are where I get all my agents now. As it stands I'm getting rank 3 agents out of the gate, and in the campaign I'm closing in on being able to recruit rank 4 spies and dignitaries with rank 5 champions (I built the Colosseum).
    Age and treachery will defeat youth and skill every time.

  2. #2
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Tips - Unit buffs

    Quote Originally Posted by Quillan View Post
    I built the Colosseum.
    Good man.
    "Après moi le déluge"

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  3. #3
    Member Member Sp4's Avatar
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    Default Re: Tips - Unit buffs

    I haven't used agents to make rebellions yet, or let's say I tried but didn't see any results. I was sort of trying to do it like in Shogun, where you make rebellions and then go in with your army to take regions without officially declaring a war but so far, that has not worked for me yet. I did go and conquer a few towns where I tried to make a rebellion before and suddenly had them rebel while I was there, which was a little amusing. It made my conquest of Italy a little more exciting, since the rebels put up more of a fight than the Romans >_>

  4. #4

    Default Re: Tips - Unit buffs

    Is it still possible to "stun lock" your neighbours with agent actions?
    In S2 you could render opponents powerless with a combination of sabotage and "sales" of access.
    Ja-mata TosaInu

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Tips - Unit buffs

    Quote Originally Posted by HopAlongBunny View Post
    Is it still possible to "stun lock" your neighbours with agent actions?
    In S2 you could render opponents powerless with a combination of sabotage and "sales" of access.
    I could stunlock enemy stacsk with my awesome ninja, I remmeber that. But it wa sexpensive and SII's economy isn't designed to spiral out of control. In Rome II money is not such a big issue so one could probably stalemate the enmy with such action. Plus, there is a limit to the number armies a faction gets, so it's entirely possible.
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