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Thread: Rome 2 Tips and un-/under-documented features

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  1. #1
    Provost Senior Member Nelson's Avatar
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    Default Re: Tips - Unit buffs

    I understand how CA assigned the building slots, but the result underplays the great cities. Rome with five seems smaller than many towns or cities that get six builds and leaves me wondering why I must choose between the Coliseum and the Circus Maximus.

    Rome should have room to at least build the most famous of her structures. I think the great cities of the time like Rome, Alexandria and Athens should get extra slots.
    Time flies like the wind. Fruit flies like bananas.

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  2. #2

    Default Re: Tips - Unit buffs

    Quote Originally Posted by Nelson View Post
    I understand how CA assigned the building slots, but the result underplays the great cities. Rome with five seems smaller than many towns or cities that get six builds and leaves me wondering why I must choose between the Coliseum and the Circus Maximus.

    Rome should have room to at least build the most famous of her structures. I think the great cities of the time like Rome, Alexandria and Athens should get extra slots.
    Hmm, this might help the large, more historically important, factions stay in the game longer. Some of the large, famous cities get a bonus spot or two. This would affect strategy too, making it more desirable. Interesting...

  3. #3
    Member Member Sp4's Avatar
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    Default Re: Tips - Unit buffs

    Quote Originally Posted by Nelson View Post
    I understand how CA assigned the building slots, but the result underplays the great cities. Rome with five seems smaller than many towns or cities that get six builds and leaves me wondering why I must choose between the Coliseum and the Circus Maximus.

    Rome should have room to at least build the most famous of her structures. I think the great cities of the time like Rome, Alexandria and Athens should get extra slots.
    But that doesn't work with all the streamlining! :D

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