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Thread: Rome 2 Tips and un-/under-documented features

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  1. #1

    Default Re: Tips - Unit buffs

    Quote Originally Posted by Slaists View Post
    @Seyavash from what you are telling it seems you are using right click drag; you should be using LEFT click hold drag as per my original post.
    Hi Slaists, I had tried left but wasn't getting it to work so tried right which as you noted was not correct and got the results I mentioned in my 2nd post. However, I tried a few more times and I have figured out what I was doing wrong. I was not properly holding the mouse button down while dragging the cursor as outlined in step 4 but inadvertantly releasing it. Your steps work perfectly. Thanks for the assistance.

  2. #2

    Default Re: Tips - Unit buffs

    While on your global rampage, always check the diplomacy screen to see your next target's allies and enemies. Then check each of the enemies to see which one will pay the most for joining them in the war against your target just before you intend to declare war on the target. That way you gain some extra cash and boost your relationship with the enemies of your target at the same time.

    You can also join wars against those AI you haven't met yet to gain a bunch of cash from those you have met. In my current campaign I manged to earn close to 10k (1-2k per AI) several times from this by turn 40 or 50. I think the first time I tried this was around turn 15-20 and I raked in about 6-8k just from selling my joining their wars.

    Once you've done all the "join war" for profit bit, you can generally make even more lump sum cash from signing NAPs and setting up trade routes. In some cases you might have to pay 500-1000 for the NAP, but can then either re-coop that cash or even more more when signing the trade agreement. For instance I might pay 500 for the NAP, which then boosts our relationship enough to get them to pay 1000 for the trade agreement.

    Doing all this from the beginning can go a long way towards helping you afford to buy all your buildings and troops fairly quickly.
    Last edited by Monthar; 01-01-2014 at 10:13.

  3. #3
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Tips - Unit buffs

    Suebi unit longbow hunters has the ability to remain hidden while firing. On the field, the feature is not really working since enemy notices longbows as soon as they crawl within firing distance [simply the sight distance seems to be set longer than the firing distance]. This, of course, mutes the usefulness of the feature on the battlefield.

    The fun part starts when you try longbows against defending city fortifications. As long as there are no enemy units nearby the longbows stay hidden to enemy towers and gates. They can even fire torches while hidden and take over whole sections of city defenses without losing a man.

    Sounds like an exploit, then again, this is exactly the sort of thing that a stealth/special ops unit is supposed to do.

  4. #4
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Tips - Unit buffs

    A little tip if it's not well known already - culture researches give a massive income boost. 20% in wealth from culture can ramp up income considerably.
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  5. #5
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Tips - Unit buffs

    Quote Originally Posted by edyzmedieval View Post
    A little tip if it's not well known already - culture researches give a massive income boost. 20% in wealth from culture can ramp up income considerably.

    That's if you have a plenty of regions and culture buildings. At that point though, any tech giving any bonus to any wealth [or reducing corruption] will ramp up income considerably.

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Tips - Unit buffs

    Quote Originally Posted by Slaists View Post
    That's if you have a plenty of regions and culture buildings. At that point though, any tech giving any bonus to any wealth [or reducing corruption] will ramp up income considerably.
    True, but focusing a bit on culture will definitely give a handy boost in the short term once you pass the halfway mark in your campaign.
    Ja mata, TosaInu. You will forever be remembered.

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  7. #7
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Tips - Unit buffs

    It's not clear to me whether +20% from culture applies to only culture type wealth (libraries, etc.) or to the aggregate wealth. Hmm, have to re-test this.

    Naval commerce and boosts to it from techs and temples is what usually turns out to be the biggest cash cow in my campaigns. Sometimes even a 3-region, 2 port province (with stacked temple effects) can generate in excess of 10K income per turn especially after the civil war when one can reduce global corruption via the empire government decision.

    One trick with naval commerce is that one has to control all the ports that are located in the sea-zone(s) of the commerce province. Even an ally controlled port causes a significant reduction in the naval commerce income. An enemy controlled port (or enemy stacks present in the sea-zone) will have a dramatic impact.
    Last edited by Slaists; 07-16-2014 at 01:04.

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