Results 1 to 14 of 14

Thread: First Impressions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: First Impressions

    Quote Originally Posted by BroskiDerpman View Post
    You could spartan spam in Rome 1 just fine. Why dish out 80 euros for Rome 2 to do that? I guess for the graphics... Do the germans have Berzerkers? Just for the lolz I'd go and spam a fullstack of upgraded berzerkers and wreck the spartan spammers if it were possible.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  2. #2
    Member Member CanCritter's Avatar
    Join Date
    Jul 2003
    Location
    Canada
    Posts
    133

    Default Re: First Impressions

    typical..they still cant get it right...bought the game but yet to even look at it for most part..their track record since orriginals is dismal at best...would recommend the orriginall games to friends...the new ones l don't even mention..

  3. #3
    Member Member Spoonska's Avatar
    Join Date
    Apr 2013
    Location
    Louisiana,USA
    Posts
    95

    Default Re: First Impressions

    From the perspective of a nub

    I played my very first multiplayer match yesterday. I used Sparta because the 60 hours I have invested in this game so far has all come from my Sparta Campaign. I rolled with 5 Spartan Pikemen, 1 Citizen Cav, and the rest Royal Spartans. Played a guy who used Arverni, and won all of our engagements pretty handily. Unfortunately, that resulted in me getting called every name in the book, and the guy running to all 4 corners of the map with his remaining units with 3 min left to force a draw.

    I only played a few matches after that, but my review would be:

    The chat is quite possibly the ugliest thing I've ever seen. I would love to have a "Recent Players" list. Some people were cool, and I would have liked to pair up or discuss what went on afterwards.But unless you add them to your friends list during the fight they're gone. The whole process really feels like there's no community, and it's just solo anonymous queuing.

    Pacing of the battles seems nice. Never felt too slow or too quick. The quality of opponents I faced also felt right. I never got anyone that blew me out of the water and vice versa.Overall I thought the gameplay itself was pretty solid. Balance wise I won't comment, but I would like to see hoplites changed. They're very similar to Yari Samurai IMO. I wish we had victory points again like in Shogun 2 for people that can't handle the traumatizing humiliation of negative internet points.

    All and all like the rest of the game it feels kinda rushed. I'm not going to get into a rant about things not working that's not what I meant. What I'm trying to say is that, it's a very simple barebones multiplayer system. If you were to look at Shogun 2's multiplayer versus Rome 2's multiplayer you'd think Rome 2 came before Shogun 2. Veteran system aside hopefully we'll get things like profiles, stats and a little bit of customization back. A little fluff is good.
    Last edited by Spoonska; 09-09-2013 at 16:05.
    I like to stream

  4. #4

    Default Re: First Impressions

    I suggest to spam more pikes and use that 1 cav unit to chase down the enemy trying to kite.

    If you win the main engagement you should lock down the whole map and run in order to prevent a draw.

    Though as of now I'd suggest sticking to SP till CA somewhat fixes up the MP.

    I already know so much about the game without even playing it. XD
    Last edited by BroskiDerpman; 09-10-2013 at 00:58.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: First Impressions

    Haven't played MP yet because I don't want to be a nooblet due to the new controls. But in the custom battles screen I can see some limitations: elephants and chariots are limited to 2 per army for example.

    Also, Parthia has IMO the best roster out there, followed by Rome, Egypt, Macedon, Epirus and Carthage. The Suebi have some pretty badass looking melee infantry and I think they can grind down pike spammers (haven't tried it yet).

    If push comes to shove and all you see are pikemen just spam pretorians with armour upgrades. In Rome 1, Urbans could charge right through any pike/spear unit and grind their faces in with their gladii.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6

    Default Re: First Impressions

    Nope, got more pikes and pike wall can easily counter Praetorian spam in numbers and fighting ability.

    Parthia is currently useless when their archers don't have enough arrows and do nothing while the Cataphracts easily lose to Averni Nobles.

    Under a decent player nothing beats pike spam, Sparta has the most cost efficient pikes in Rome 2 and if you play as them that's the way.

    The other top builds are all heavy infantry spam.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  7. #7
    Rolluplover Member Kocmoc's Avatar
    Join Date
    Apr 2001
    Location
    Germany
    Posts
    1,563
    Blog Entries
    9

    Default Re: First Impressions

    Well, the important notice at first. I got a free copy, as I promised not to buy another CA product and wasting my hard earned money.

    Its okay. Im not surprised, CA cant get a proper betatesting done. There seems to be always the same people testing, with almost always the same silly ideas of how a game should be.
    The result we see, heavy infantry overload. Im a bit surprised, that after so many games, its still again without max unit (of a type) or penalties... I guess, they like to make the same mistakes each and every time.

    The game "behave" and feel okay, the controlling seems not to be a big problem. ( I didnt tested it too much)
    As Spoon said, the missles are too weak and the balance ist the typical CA problem. I guess, that we see a big patch end of November and a small patch in Januar.

    This is a SP game and even so we have some MP people left, the game never will be a MP game.
    I accepted it and wont waste anymore of my time. Its okay, probably some fun as well, but the tactical deepness ist had once, we wont see anymore.

    If you remember the 2000 Shogun, it was the same problems with a lot less units, the insane balance of Monks and guns. Today we see it once more, other units, same story.

    Koc

    Member thankful for this post:



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO