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Thread: Sorry From CA - Current State of the Game and What Happens Next

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  1. #18
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Sorry From CA - Current State of the Game and What Happens Next

    Feature-wise a lot of the game feels like it was pieced together in a patchwork manner, nothing feels like it compliments anything else. Technology is researched too quick creating huge gaps between faction military strength. Units gain veteran too fast, causing armies to become death machines in within 10 turns of their creation. Unrest is obtuse in how it builds, and friendly fire unrest from taking neighboring cities is possible. The AI regards the player armies with indifference on the campaign map and tries to rush your cities. Campaign movement speed doesn't make sense for the turn length. There's no penalty for losing all your generals as you get free ones right away, making commanders throw away units
    This. Seems to be a common opinion amongst many veteran players. The lack of cohesion between game features, the incomprehensibility of others. Somehow I can't see these kinds of issues being fixed by patches & hot-fixes.....

    And yes, you may spend considerable time right now, playing the game....How much of your attraction to the game, at the moment, is simply novelty? how much is because of the 'meat & potatoes' of the game itself? how much time will you be spending 6 months from now? or a year?

    That's where a mediocre/average/good/classic game gets sorted out.........
    Last edited by ReluctantSamurai; 09-08-2013 at 18:20.
    High Plains Drifter

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