Feature-wise a lot of the game feels like it was pieced together in a patchwork manner, nothing feels like it compliments anything else. Technology is researched too quick creating huge gaps between faction military strength. Units gain veteran too fast, causing armies to become death machines in within 10 turns of their creation. Unrest is obtuse in how it builds, and friendly fire unrest from taking neighboring cities is possible. The AI regards the player armies with indifference on the campaign map and tries to rush your cities. Campaign movement speed doesn't make sense for the turn length. There's no penalty for losing all your generals as you get free ones right away, making commanders throw away units
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