Quote Originally Posted by mbrasher1 View Post
I can see how to make a province making 4000/turn by focusing on cultural buildings and commerce, but I haven't seen the benefit of an industrial focused income province. There simply are too few industrial buildings, and having the bonus-giving buildings does not make sense when the base industrial income is so low. The ag bonus buildings rarely give much extra income (usually because base ag wealth is fairly low) and I don't build the farms for the cash but for the food.

Can anyone give advice on the slave trader city center buildings?
The Roman amphora factory is pretty potent, as it boosts both agriculture and commercial.

Have never built a slave-line city center so can't comment on that, as generally I avoid having any slaves in my economy at all. I just don't think they're worth the public order headache.