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Thread: The RTW II Economy - Research, Tips and Strategies

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  1. #31
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: The RTW II Economy - Research, Tips and Strategies

    What does baseline-price-per-unit and price-elasticity-of-demand actually mean? Baseline suggests that there can be a modifier applied to the base price? and if so, what determines the value of that modifier? And does the demand column mean that if a potential trading partner already has that trade good, they might be less inclined to trade?

    In R1 I remember the trade table listing imports vs. exports with their corresponding values, but I never really understood how those values were calculated except that goods were traded with neutral factions whether you had a trade agreement or not, but those values went up drastically when a formal trade agreement was actually garnered.

    Another factor in R1 that affected trade were roads. IIRC, you got only baseline values (land trade) for no roads and simple dirt roads. There was a 100% increase in values for a paved road, and another 50% increase for highways. All values for city of origin.

    Land export/import did not have any apparent separator (one lump sum), but sea trade had separate values for import & export (with the import value always being 20% of the exporters income).

    Trade buildings also applied a modifier to trade values; as buildings were upgraded, there was a corresponding %increase in trade values.

    I also remember distance and population level being a factor. Any indication that it has an effect here? (ie. closer meant higher trade values, more population also meant higher values)
    Last edited by ReluctantSamurai; 09-17-2013 at 11:35.
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