Results 1 to 30 of 73

Thread: The RTW II Economy - Research, Tips and Strategies

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #36
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: The RTW II Economy - Research, Tips and Strategies

    some of those bonuses have faction-wide economic implications. So, would be really nice if they worked in the capital lol.

    As to AI's. I feel, the biggest problem the AI has is not what to build in its provinces (which gets done instantly by script anyway), but rather what to do when the AI gains or loses territory. Conquering a high culture, no food region tends to put the AI in the deficit and at that point it seems to starve. I guess, the script does not foresee these situations (and proper building downgrades to solve the deficit). The same problem seems to exits for cases when the AI loses some critical territory (this is especially true for Rome and Carthage; I guess, for Egypt too, but I have never been close enough to observe what happens right before they get wiped).

    Once an AI faction is starving, it is a practically dead until another, healthy, AI faction (or the player) comes along. Then, it's an easy win for the newcomer since the starving armies are 1/10th strength. Then, rinse repeat: the winner probably is the starving one now...

    Funny, once I saw Sparta starving (after they conquered Apollonia). I took Apollonia from them and a few turns later they came back with healthy armies.
    Last edited by Slaists; 10-03-2013 at 18:45.

    Member thankful for this post:



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO