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  1. #32
    Strategist and Storyteller Senior Member Myth's Avatar
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    Apr 2010
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    Default Re: Growth & slots

    Using this I now have a much better understanding of what to build and where. It's interesting to see the differences in buildings between cultures. For example, the limited port options for Barbarians are compensated with expanded farming options, which in turn means that Barbarian factions actually don't suffer that much from being primarily landlocked, while the Romans and Hellenistic factions must seek the coastal provinces to make use of their great trade ports and temples.

    OTOH some barb bonuses (iron/bronze smith) can stack up to create devastating melee infantry for example. The Roman tier 5 temple to Jupiter is something wondrous as well. The worst thing for me are the library line of buildings, and espcially Egypt's unique tier 5 Great Library. Speeding research by 50% means little if you can research everything you need in 50 turns.

    I wish the research tree was expanded to something of the scope of Alpha Centauri (for those who have played it). That would really add a whole nother level of depth to the game.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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