Not quite sure what you mean by percentages. Let me give an example.
Province is Germania Minor, with two regions, Vesontio and Bagacum.
Vesontio is the capital and has a Roman Colonia from the city line of buildings, which gives +5 growth per turn. Bagacum has a Roman Village, giving +3 growth per turn.
The empire as a whole has +72 food, giving +5 growth per turn in each province.
The province has +47 public order, giving another +3.
One of the techs I have gives +1.
And finally, a general I have in the province has the trait 'Fertile' ('This man makes excellent choices in bed partners. And then acts on those choices.'), which, somehow, gives another +1, leading me to believe that he not only makes excellent choices, but makes them very frequently.
All that adds up to +17 growth per turn. It also tells me that I need 70 growth for next population surplus. The next building slot for my city would cost 7 pop surplus points. My town is currently maxed out, but it probably took 4 points to unlock each slot.
Basically, having surplus growth doesn't have any ill effects. You control when to upgrade your city/town, and all the penalties from that are factored into the negative public order and food they take up.
Bookmarks