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  1. #1
    Member Member Spoonska's Avatar
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    Default Re: Growth & slots

    Agents + Bread and games edict are the quickest way to boost your public order.

    Deployed Champions can increase public order by up to +6.
    Dignitaries can get a trait that will also increase it by +4.
    Generals also have Virtue that increase it up to +6

    Bread & Games starts off at +10 but can be increased with buildings like
    Wine Town Center Lv.4 + 2
    Wine Market (City Centre) Lv.4 +2
    Temple of Zeus Lv.4 +4 (And +5 normally from the building)



    There are also traits that your characters can get that will increase public order and also give a boost to B&G. Also if you have enough food consider building things like Trading Post that do not increase squalor but give you large financial gains.
    Last edited by Spoonska; 09-09-2013 at 15:35.
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  2. #2

    Default Re: Growth & slots

    Cities are limited to 5 slots, including the settlement. Towns are limited to 3 slots. Ports do not count towards the limit.

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  3. #3

    Default Re: Growth & slots

    Quote Originally Posted by andrewt View Post
    Cities are limited to 5 slots, including the settlement. Towns are limited to 3 slots. Ports do not count towards the limit.
    Ah...THAT explains something that's been bugging me. I'd been wondering why I couldn't get a 6th slot in Rome when I had other (coastal) provincial capitals with 6 slots. Likewise why some towns were 4 slots while others were only 3. Makes sense now.

  4. #4

    Default Re: Growth & slots

    Interesting mechanics...

    Essentially Shogun 2 blown out. Is population number any factor? Last time I saw it was in Empire.
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  5. #5
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Growth & slots

    Quote Originally Posted by andrewt View Post
    Cities are limited to 5 slots, including the settlement. Towns are limited to 3 slots. Ports do not count towards the limit.
    Not entirely correct. Some towns have four slots, a minority have three. I think this may be an issue where a port counts as the fourth slot.

    Likewise cities. If they have a port, they have six slots. Since we all know Rome never had a port of any sort, it has five.

  6. #6

    Default Re: Growth & slots

    Quote Originally Posted by Lemur View Post
    Not entirely correct. Some towns have four slots, a minority have three. I think this may be an issue where a port counts as the fourth slot.

    Likewise cities. If they have a port, they have six slots. Since we all know Rome never had a port of any sort, it has five.
    That's what I meant by ports do not count towards the limit. Think of it as a "free" building that doesn't consume a slot.

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  7. #7
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Growth & slots

    Have to say, these limited building slots feel very "gamey" to me, and not in a good way. If I want to build Carthage into a sprawling mass of uncontrollable city, I should be able to do so.

    Nothing epic about jugggling an artificially limited set of slots. It's anti-epic, in fact.

  8. #8

    Default Re: Growth & slots

    I haven't really checked but I assume that's to make provincial capitals more important?

  9. #9
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Growth & slots

    It's in the provincial capitals where I most mind it. Heck, my only real campaign so far has been as Carthage, so it's in Carthago itself where the anti-epic tendencies rub me rawest.

  10. #10
    Οπλίτη Member CaptainCrunch's Avatar
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    Default Re: Growth & slots

    Quote Originally Posted by Lemur View Post
    Have to say, these limited building slots feel very "gamey" to me, and not in a good way. If I want to build Carthage into a sprawling mass of uncontrollable city, I should be able to do so.

    Nothing epic about jugggling an artificially limited set of slots. It's anti-epic, in fact.
    I agree, it could've been more involved. They spent time creating the animations for expanding cities, but actual development is oversimplified.

  11. #11
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Growth & slots

    Quote Originally Posted by Lemur View Post
    Not entirely correct. Some towns have four slots, a minority have three. I think this may be an issue where a port counts as the fourth slot.

    Likewise cities. If they have a port, they have six slots. Since we all know Rome never had a port of any sort, it has five.
    psst Ostia-anitca was a seperate town.
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  12. #12
    Member Member Lord of the Isles's Avatar
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    Default Re: Growth & slots

    Quote Originally Posted by andrewt View Post
    Cities are limited to 5 slots, including the settlement. Towns are limited to 3 slots. Ports do not count towards the limit.
    Eureka! In an earlier post in this thread I'd speculated that increased level of settlement building (in cities and towns) allowed that 6th or 4th building slot to become available but since then I've realised I was wrong. And you have cracked it - a port gives the extra 'free' slot.

    Except (possibly): I'm playing a game as Athens and Sparta's home region belongs to me. Not being coastal it only has 3 slots and now growth has stopped in the province so no more slots will appear. I wondered how tough that would make a start as the Spartan faction - no port and only 3 slots in home region - so I started a game as Sparta. While my home region only had 3 slots there was growth beginning which presumably would eventually lead to an extra slot.

    Has anyone played Sparta yet for long enough to get growth to actually provide an extra 4th slot in their home region?

  13. #13
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Growth & slots

    Using this I now have a much better understanding of what to build and where. It's interesting to see the differences in buildings between cultures. For example, the limited port options for Barbarians are compensated with expanded farming options, which in turn means that Barbarian factions actually don't suffer that much from being primarily landlocked, while the Romans and Hellenistic factions must seek the coastal provinces to make use of their great trade ports and temples.

    OTOH some barb bonuses (iron/bronze smith) can stack up to create devastating melee infantry for example. The Roman tier 5 temple to Jupiter is something wondrous as well. The worst thing for me are the library line of buildings, and espcially Egypt's unique tier 5 Great Library. Speeding research by 50% means little if you can research everything you need in 50 turns.

    I wish the research tree was expanded to something of the scope of Alpha Centauri (for those who have played it). That would really add a whole nother level of depth to the game.
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  14. #14
    Member Member Spoonska's Avatar
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    Default Re: Growth & slots

    Quote Originally Posted by Myth View Post
    Using this Speeding research by 50% means little if you can research everything you need in 50 turns.

    I wish the research tree was expanded to something of the scope of Alpha Centauri (for those who have played it). That would really add a whole nother level of depth to the game.
    The good thing about this though is Rome 2 has a great way of converting your buildings to something more useful once you don't need it. Town growth for example. Town growth becomes obsolete fairly quickly in a lot of towns. Aqueducts, religious buildings... all those that have modifiers that increase growth you can flip over to something like +food or +% wealth.
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  15. #15
    Member Member Sp4's Avatar
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    Default Re: Growth & slots

    Sparta wont grow beyong 3 slots, which is a little crap, seeing as your home region ends up being this little hovel of a town. Athens right next door is nice though

  16. #16

    Default Re: Growth & slots

    Isn't that historically accurate? Sparta was a hovel.

  17. #17
    Member Member Spoonska's Avatar
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    Default Re: Growth & slots

    Quote Originally Posted by Lord of the Isles View Post
    Eureka! In an earlier post in this thread I'd speculated that increased level of settlement building (in cities and towns) allowed that 6th or 4th building slot to become available but since then I've realised I was wrong. And you have cracked it - a port gives the extra 'free' slot.

    Except (possibly): I'm playing a game as Athens and Sparta's home region belongs to me. Not being coastal it only has 3 slots and now growth has stopped in the province so no more slots will appear. I wondered how tough that would make a start as the Spartan faction - no port and only 3 slots in home region - so I started a game as Sparta. While my home region only had 3 slots there was growth beginning which presumably would eventually lead to an extra slot.

    Has anyone played Sparta yet for long enough to get growth to actually provide an extra 4th slot in their home region?
    I can confirm with 100% certainty that it doesn't. If you have a town, but not the capital you still accumulate growth. Even if you're maxed out in your settlement. That accumulated growth can be spent once you take the capital.

    In my campaign I took Segestica, and waited about 30-40 turns before taking Akink. When I marched on Singidun I had 11 total growth, and was able to expand my city twice once I had it.
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