Their marketing materials actually lowered expectations on here, being the smart forum and all.
Their marketing materials actually lowered expectations on here, being the smart forum and all.
Look guys, everything that is not right in Rome II can be fixed with patches, so I'm feeling very confident. Lusted is an ex modder, he is one of us, the unwashed gamer masses. Paying attention to community feedback and lots of after sales support will get the game to the level it needs to be. Much better than Jay Wilson's "I FELT THIS IS THE WAY DIABLO IS MEANT TO BE PLAYED SO STFU AND GIVE ME MONEY!"
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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This is am not so sure aboutLook guys, everything that is not right in Rome II can be fixed with patches
I'm not a programmer type so I don't know if things like unit blob in melee combat, or the apparent lack of a meaningful family tree, and of course the brain-dead AI, can be fixed with patching. I'm surprised you've made no mention of the capture-the-flag fiasco...if that feature is not removed from field battles, I'm afraid you will never see any R2 AAR's from ReluctantSamurai![]()
High Plains Drifter
But Rome 2 was..."Rome Wasn't Built in a Day"
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We do not sow.
Lusted is just one of those unit designers you can tell by it because of the balance in game. XD
Ok, ok...
One of the annoyances is leveling up armies and families, I like how Shogun 2 actually shows where you can go right there clearly.
Everything will not be fixed by patches, even Shogun 2 wasn't...
The game mechanics just look completely dull and what seems to be the ai blobing all it's units to rush the capture point. No point in one more turn, just want to get done with it.
Last edited by BroskiDerpman; 09-10-2013 at 11:45.
Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!
https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM
Hmm, I had one field battle with a capture point but that was in the tutorial where the game made me fortify on the campaign map. When you fort up the game gives you a capture point to defend in your own fort.
I had one field battle versus 4 units in a heavily forested area and I didn't see any capture points, I won it the good old fashioned way and chased the remnants with my general. All my other battles were siege assaults, some of which I ARed.
As I play more of the game I'll give more insight, as I said
Dude you haven't even played the game how can you talk about the game mechanics? I found nothing dull about the game and if anything, there is plenty of new things to discover before one can say they've mastered it to the level of R1 or M2TW. In the older games you didn't know at the start about how to read the city details view, how to plan your buildings, what is worth getting when, what resources and merchants do and so on. Rome II is more complex and better balanced as far as game mechancis go, and that includes SII and it's silly naval based trade nodes and how you can't start realm divide because trade is the only thing that gives you money to support your stacks.
The AI that I played against didn't blob, but was rather more defensive and harder to bait. I assaulted Syracuse and got minced to bits by hoplite reinforcements coming from the flank (I had not recruited enough units because I was confident and hadn't scouted the hidden stack that would reinfoce the city). Once I play 150 turns I'll be able to give better insight but I think overall Rome II is a great Total War game and a lot of the things that are annoying can and will be fixed.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
I don't need to play the game to know the game just like how I knew what Shogun 2 gameplay felt like before even playing it.
Watch Volound's Legendary campaign or some other and watch how the ai gets steamrolled worse than Shogun 2.
Oh in Shogun 2 farming, markets and such were my income the whole game, never trusted trade till late game with vassals.
Balance? Just no....
Ai does run it's units in a blob to capture a city's point.
To say the game is great and superior to the older TWs and mods is just quite strange.
Last edited by BroskiDerpman; 09-10-2013 at 12:07.
Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!
https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM
Playing as Egypt, I was besieging a city in the desert when the owner happened by and decided to relieve the siege by attacking me. The battlefield is a desert map and it is me vs. an AI army and AI garrison which out number me about 2-1. I find the only hill around and put my army on top of it. Next thing I know, there is a timer counting down at the top of the screen and I lose the battle because I didn't sit in the dead middle of the map and defend some empty sand while allowing myself to be surrounded. Until that time, I didn't even know this existed. Quite possibly the dumbest "feature" I've ever seen in a TW game.
Last edited by fallen851; 09-11-2013 at 07:23.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
Total War: Rome2 AI standalone expansion pack
Remove battle cap point DLC
Grouping buttons that work DLC
Unit balance that makes combat work DLC (order now & get free charging unit AI DLC)
maybe those guys should be doing something more useful...
Report: I managed to play an hour last night with the 1.5 beta patch. It made a huge difference in terms of campaign map lag and general performance. Seems like some programmer somewhere in CA has his or her head screwed on correctly.
Only tested campaign elements, (no time for a serious battle) but there was big improvement. I can only hope this is the beginning of a good trend.
New patch is out, build number v1.0.0 6955454492, 'bout the same size as the previous.
Unfortunately, so far I can't echo Lemur's experience with improved campaign map lag from the beta. I'm still getting it whenever I select a character and their movement area gets highlighted. Will test further and see if I notice any improvements elsewhere...
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