Hmm, I had one field battle with a capture point but that was in the tutorial where the game made me fortify on the campaign map. When you fort up the game gives you a capture point to defend in your own fort.
I had one field battle versus 4 units in a heavily forested area and I didn't see any capture points, I won it the good old fashioned way and chased the remnants with my general. All my other battles were siege assaults, some of which I ARed.
As I play more of the game I'll give more insight, as I said
Dude you haven't even played the game how can you talk about the game mechanics? I found nothing dull about the game and if anything, there is plenty of new things to discover before one can say they've mastered it to the level of R1 or M2TW. In the older games you didn't know at the start about how to read the city details view, how to plan your buildings, what is worth getting when, what resources and merchants do and so on. Rome II is more complex and better balanced as far as game mechancis go, and that includes SII and it's silly naval based trade nodes and how you can't start realm divide because trade is the only thing that gives you money to support your stacks.
The AI that I played against didn't blob, but was rather more defensive and harder to bait. I assaulted Syracuse and got minced to bits by hoplite reinforcements coming from the flank (I had not recruited enough units because I was confident and hadn't scouted the hidden stack that would reinfoce the city). Once I play 150 turns I'll be able to give better insight but I think overall Rome II is a great Total War game and a lot of the things that are annoying can and will be fixed.
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