Am doing same. I tried yesterday but performance declined....yet now I suspect that the patch somehow didn't install correctly, and in fact I was playing essentially an unpatched version. I'm not technically smart enough to rationally explain why I think that...just my observation of what the game was playing like. This time I'm going to install and then log off and close out Steam entirely, and verify neither Steam or R2 is running in Task Manager, to ensure both programs go through complete loading process. I have this feeling that R2 was still running in background last time and that's why the patch didn't "take".
I know this sounds like computer superstition that I'm trying to solve via the intellectual equivalent of voodoo.....but I have a hunch it's going to work.
EDIT: Nope, the chicken sacrifice didn't work. Didn't even get to really play myself much, as I tend to save games right before hitting "End Turn", so the first thing I went through was the AI turn aftering loading the campaign. I did look around first; still not seeing any rebalanced squalor-food values in any of my buildings (one of the patch notes), still cannot sort provinces by food production (one of the patch notes), and cannot mouse-wheel scroll in province list (loss of a previous feature).
I did play one battle which was rather strange in how it worked out. Bithynia (my ally) got into a battle with a stronger force from Mascat (our common enemy). I, however, was within reinforcement range with an even bigger stack. It was treated as an ambush battle, most likely because Mascat was in FM mode (which is now supposed to result in ambush battle vs vic point in Patch3). In any case....Bithynia and Mascat were the "primaries", while I was supporting Bithynia. Despite being ambushed, the Mascat guys quickly destroyed the Bithynians while I was marching in. I then proceeded to annihilate the Mascatis and won. So far so good. Upon exiting back to campaign map, however, the game froze...as if it couldn't decide who had won the battle; both of the "primary" combatants had been destroyed. I let it try to work itself out of the bog for several minutes; no joy, so I had to Ctrl+Alt+Del out.
I did see some positive improvements in the battle with cavalry, as mentioned in the Patch3 notes. They disengaged after charging much better than I'd seen before, and did a far more efficient job in cleaning up routers. Also noticed some small but nice graphic improvements during the battle.
My impression is that there is some sort of bug in Patch3 which can revert the game back to pre-Patch2 instability, specifically on the campaign map. Promised battle improvements seem to be present, at least as far as I can see. Looking forward to Patch3 going live, if they can work these issues out. Uninstalling Patch3beta again for now...I'd like to soldier on with it some more, but every turn carries a realistic chance of CTD or freeze. Having left that situation behind with Patch2, not going back to it.
Bookmarks