Really? Steam has mislead me then because I got another big download that said Patch 3 and everyhting.
Really? Steam has mislead me then because I got another big download that said Patch 3 and everyhting.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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In the the official forum (link) they speak of 2 patches to the beta3 patch. But nothing of going live. Did you opt in for betas in Steam?
I'll log in soon and see, I haven't opted for any beta patches yet
My version is still v1.0.0
Edit - I also can't to opt into the betas. I see the option where it says to and it's a drop down box but when I click it nothing happens.
Last edited by AntiDamascus; 09-26-2013 at 14:39.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
It worked but I restarted Steam a couple times in the past days or so o.O
Maybe because there was no beta patch at the time? v0v It works now. Downloading beta 3 as I type
Just opt in for the beta, it's stable.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
When I played the new beta it seriously slowed down my games. I'm going to have to look at the settings again but it went from running perfectly to just amazingly slow.
Haven't played under Patch 3 yet, but these 2 lines from the release notes seem like a potential problem to me;
"Attacking AI is now more likely to prioritise taking Victory Points in Siege Battles / City Assault Battles."The AI already tries to zerg rush the capture points in settlements, much to its detriment. Substantially reducing a units' ability to kill them while trying to do so sounds like it could seriously marginalize your ability to protect choke points, especially when outnumbered, and might result in the AI just running right through your defenders and on to your city streets. Can anyone playing the beta patch confirm or deny this?"Substantially reduced free hits from enemies in battles, when moving a unit through enemy units (without attacking them), so units can disengage with less penalty."
I see what they're trying to do, but how realistic is it to move a unit through an enemy unit without attacking it and not expect to take serious losses in the first place? Which also applies to disengaging a unit from combat that doesn't have a significant seed advantage over its opponent (cav vs infantry for example). Expect to take losses...
I had same experience when first trying Patch3beta, but two things pretty much cleared it up:
1. They did a quick hotfix to the patch that helped camera panning between campaign map locations.
2. Started new campaign. I didn't start new just because the patch, it was coincidental.
Between these two changes, running smoothly now...or, perhaps more accurately, at least as smoothly as with Patch 2. At first Patch3beta resulted in some game freezes and CTDs for me, but not any more.
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