Really? Steam has mislead me then because I got another big download that said Patch 3 and everyhting.
Really? Steam has mislead me then because I got another big download that said Patch 3 and everyhting.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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In the the official forum (link) they speak of 2 patches to the beta3 patch. But nothing of going live. Did you opt in for betas in Steam?
I'll log in soon and see, I haven't opted for any beta patches yet
My version is still v1.0.0
Edit - I also can't to opt into the betas. I see the option where it says to and it's a drop down box but when I click it nothing happens.
Last edited by AntiDamascus; 09-26-2013 at 14:39.
On the Path to the Streets of Gold: a Suebi AAR
Visited:
Hvil i fred HoreToreA man who casts no shadow has no soul.
It worked but I restarted Steam a couple times in the past days or so o.O
Maybe because there was no beta patch at the time? v0v It works now. Downloading beta 3 as I type
Just opt in for the beta, it's stable.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
When I played the new beta it seriously slowed down my games. I'm going to have to look at the settings again but it went from running perfectly to just amazingly slow.
Haven't played under Patch 3 yet, but these 2 lines from the release notes seem like a potential problem to me;
"Attacking AI is now more likely to prioritise taking Victory Points in Siege Battles / City Assault Battles."The AI already tries to zerg rush the capture points in settlements, much to its detriment. Substantially reducing a units' ability to kill them while trying to do so sounds like it could seriously marginalize your ability to protect choke points, especially when outnumbered, and might result in the AI just running right through your defenders and on to your city streets. Can anyone playing the beta patch confirm or deny this?"Substantially reduced free hits from enemies in battles, when moving a unit through enemy units (without attacking them), so units can disengage with less penalty."
I see what they're trying to do, but how realistic is it to move a unit through an enemy unit without attacking it and not expect to take serious losses in the first place? Which also applies to disengaging a unit from combat that doesn't have a significant seed advantage over its opponent (cav vs infantry for example). Expect to take losses...
I had same experience when first trying Patch3beta, but two things pretty much cleared it up:
1. They did a quick hotfix to the patch that helped camera panning between campaign map locations.
2. Started new campaign. I didn't start new just because the patch, it was coincidental.
Between these two changes, running smoothly now...or, perhaps more accurately, at least as smoothly as with Patch 2. At first Patch3beta resulted in some game freezes and CTDs for me, but not any more.
At first Patch 3 (beta) made saved games slower but I didnt have CTDs. I ran a check to make sure the files were not corupted, messed around a bit with the graphic settings ( i think the biggest change I made was lowering unit detail to "very high", but on many of the other settings I actually upped the performance to higher end graphics), and for whatever reason I can play saved games with the Patch 3 beta and they run fine now....
Perhaps it was a hotfix, I am not sure.
It is better in battle now. But after one battlefield fight, the campaign itself slows down. I still need to fiddle with it.
So, I shut down R2 about an hour ago for some lunch and a little housework (gotta keep the Mrs happy...). When I did so, Steam started updating R2. I didn't catch the size of the update, but it took about 10 min or so, so wasn't super-tiny. The logical assumption is that this was Patch 3 going live. BUT...first, I already had Patch3beta loaded anyway, and I don't remember a download when Patch2beta went live as Patch 2. Second, when I look at the Beta tab in Properties, it's still reflecting Patch3beta as an option; I would expect this to disappear once Patch 3 goes live (just like Patch2beta did).
So...any idea what this little update was? Anyone else getting it today?
Yep, Steam is downloading a 22MB patch for Rome II right now, which must have been released since 0800 GMT, September 27th.
Seems to be a hotfix:
sourceIf testing over the weekend reveals no further issues, Patch 3 will go live early next week.
Meanwhile, Patch 4 is completing internal testing and will arrive into beta soon afterwards.
The list of fixes brought with by the latest hotfix for patch 3 BETA:
• Players and AI were unable to siege a city with a port, with a land army while the port was blockaded by a navy in an earlier Patch 3 BETA build. This is now fixed.
• Fix for a crash while loading into ambush battles from the Campaign map, where the player had AI reinforcements (reinforcements are no longer aloud in ambush battles). This crash was introduced in an earlier Patch 3 BETA build, and is now fixed.
• Fix for a pathfinding crash in battles, which was introduced in an earlier Patch 3 BETA build.
On the Path to the Streets of Gold: a Suebi AAR
Visited:
Hvil i fred HoreToreA man who casts no shadow has no soul.
I hated not being able to take a city because like 1 ship was blockading the port and I basically had to go to war with them to get it lifted.
Yeah, quite annoying. So that's a good fix.
Kinda amusing their language implies this was only a problem with earlier Patch 3 beta, when in fact the blockade issue had existed since release.
EDIT: I don't see that they've fixed this at all. Still having same situation crop up in my campaign. Couldn't attack Paraitonion (held by Pergamum) last night because a 3-unit Egyptian navy was content to sit there forever blockading it. Didn't really want to go to war with Egypt at that stage, but was my only option to take the town.
Maybe I misunderstood the language of the "fix" above?
Last edited by Bramborough; 09-29-2013 at 22:49.
Did anybody see any change in the squalor and food consumption of higher tier buildings? I don't see any difference between patch 2 and beta patch 3.
I haven't seen a difference either.
That said, I can't claim to have memorized the food/squalor costs of every Roman building (only faction I've played thus far). There may have been a minor change somewhere that I didn't notice. But I agree that a substantial "rebalancing" (not that I really think one was required) doesn't seem to have occurred.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Indeed, no question there were some changes in Patch 2, across many different building types.
The Patch3beta notes, however, also mention some food/squalor rebalancing. These Patch3-specific changes (if in fact there were any) are the ones which have escaped my attention. Perhaps they were global in nature and not readily visible by looking at building stats.
My understanding of this fix is that in an earlier patch 3 beta release, if one of your own armies/navies was blockading a port, then another of your own armies couldn't lay siege simultaneously (and same for an AI army/navy blockade and siege combo). They've fixed this situation, just not the annoying situation you've described whereby we're unable to siege a settlement if the AI is blockading it, which unfortunately is still deemed 'working as designed'.
Last edited by Zatoichi; 09-30-2013 at 23:48.
Why can't CA communicate on what is going on here?
"Après moi le déluge"
Patch 3 is now live
I can't tell what was in the Beta Patch 3 and what is new.
"Après moi le déluge"
You guys are confusing me. The ship blockading ports indefinitely thing was changed in like the first patch, so were the food and squalor things. Patch three is all about being able to leave towns and fight on battle maps rather than pre historic urban warfare =p
Oh and the MP campaign actually works now which is great until it stops working anyways.
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