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Thread: Rome 2 Patches, Hotfixes, Betas and Such (patch 17 live!)

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  1. #11
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Bramborough View Post
    Yeah, quite annoying. So that's a good fix.

    Kinda amusing their language implies this was only a problem with earlier Patch 3 beta, when in fact the blockade issue had existed since release.

    EDIT: I don't see that they've fixed this at all. Still having same situation crop up in my campaign. Couldn't attack Paraitonion (held by Pergamum) last night because a 3-unit Egyptian navy was content to sit there forever blockading it. Didn't really want to go to war with Egypt at that stage, but was my only option to take the town.

    Maybe I misunderstood the language of the "fix" above?
    My understanding of this fix is that in an earlier patch 3 beta release, if one of your own armies/navies was blockading a port, then another of your own armies couldn't lay siege simultaneously (and same for an AI army/navy blockade and siege combo). They've fixed this situation, just not the annoying situation you've described whereby we're unable to siege a settlement if the AI is blockading it, which unfortunately is still deemed 'working as designed'.
    Last edited by Zatoichi; 09-30-2013 at 23:48.

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