My heart almost skipped a beat upon reading this, LOL. then I realized that I had misread it and that the hotfix has addressed multiplayer battle replay desync rather than multiplayer campaign desync... Sigh...
New hotfix:
Multiplayer battle-replay desync addressed.
Issues with trees in battle-maps addressed.
Additional cost-balancing to Chariots and Elephants.
Units no longer mistake bastions for wall breaches in settlement battles.
Further battle map technical and performance improvements.
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