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    Eurogamer: http://www.eurogamer.net/articles/20...-rome-2-review

    Then a close zoom on a fight between a unit of chariots and elephants reveals that they have parked beside each other and seem to be engaged in a staring contest. I send in the cavalry, zoom a little more and, casual as anything, a floating horse glides sideways into the action.
    The game has also had its AI revamped, and I'm pleased to report that it's somewhat cannier. While it was previously all too vulnerable to kiting - where entire armies could be distracted by one or two harassing units - it's now perhaps a little too stoic. It better recognises its advantage in defensive situations, standing firm when it knows it can hurt you, and it enjoys trying to wear your troops out by forcing you to make chase, by trying to keep your forces engaged and by attacking with fresh units. On occasion, it's a victim of its own stubbornness, with enemy defenders stood like mannequins in a mall, refusing to budge when their participation could swing a skirmish. Battles are fun, but still sometimes very dumb.

    On the campaign map, it does worse, sometimes attacking with substantially smaller forces that have little hope of tasting victory. It will fail to press advantages or try to break sieges that it has a good chance of lifting. Tugging the difficulty slider up doesn't make it any more sensible, though it does at least make your own citizens increasingly fickle, raising the possibility of revolt at home.

    I said that Total War: Rome 2 is a slow game and this comes in part from how mindfully you have to expand your would-be empire. The ancient world is made up of many different cultures and not all of these are keen to bend to your will, requiring particular technological advances and cooing dignitaries to placate them. At the same time, empires have hard limits on the number of agents, armies and fleets they can support, further tempering their growth.
    RPS: http://www.rockpapershotgun.com/2013...l-war-rome-ii/

    Sadly, Rome II has taken on board some of Empire’s vices and, while it is in many ways an exceptionally well-crafted game, it is a misstep of sorts. Engage the Irony Alarm – Rome II is a game that reaches too far and wide, creaking under its own weight.
    On the whole, the regional management aspect of the game has probably seen the most improvement since Shogun 2. It effectively asks the player to think intelligently, to plan long-term and to provide their growing empire with character and guile.
    [stuff about crap AI]
    It’s unfortunate that the chances to carry out such movements is rare. The map is huge but limited, presented as a series of corridors between forests and mountains rather than an open place. There’s an obvious benefit – it’s much easier for the developers, and indeed players, to control the flow of armies, making blockades, ambushes and tactical retreats far more common than they might be otherwise. The world does feel more cramped than I would have liked though. All roads may eventually lead to Rome, but there are only a couple leading out of it.

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