Results 1 to 30 of 36

Thread: Civil War (playing as Rome)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Civil War (playing as Rome)

    Quote Originally Posted by Backwards Logic View Post
    I had eight armies and zero fleets. And after mousing over (thanks!) I find a -10% to upkeep costs and minus 25% (!) to corruption. That's why my GPT went up.
    Wow, that's pretty good. The Republic bonuses aren't bad, but I like that much better. I feel like a doofus now.

  2. #2
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Civil War (playing as Rome)

    Which leads me to wonder if perhaps I might've had more Loyalist stacks spawn if I'd had my full 12 armies / 6 fleets.
    Pray you don't get this:

    http://www.twcenter.net/forums/showt...k-out-mine!!!&

    Beware the Radious Mod....

    Last edited by ReluctantSamurai; 09-13-2013 at 03:09.
    High Plains Drifter

  3. #3

    Default Re: Civil War (playing as Rome)

    Triggered CW just a while back and was 2 turns in when I got my first crash. Posting some info here before I hit the sack. I was playing as Junii (normal), and the CW message popped at the start of the 65th turn (209BC), the turn after I hit Imperium level 4 on capturing my 38th settlement.

    The Senate loyalists took Pella as their capital and spawned 5 armies and 3 fleets (and after reloading the previous save) were all led by the 8 known members of the other distinguished houses. Though they formerly led 5 armies and 3 fleets of my armies, they did not assume their exact same position as rebel leaders, specifically 3 of them switched positions (gen to adm & vice-versa). Lost 2 spies and 1 dignitary, with the dignitary the only 1 I'm sure of that was accompanying a seceding general. Can't remember where the spies were but I faintly remember 1 spy to be near (if not at) Pella region. The loss of Pella dropped me back to Imperium 3. One turn in, their armies didn't stick together and seem to splintered a bit, but mostly to the south. Too early to make a conclusion, and will post more once I start a new session.

    As mentioned I had 38 settlements (w/ 11 fully controlled region and another 6 regions spread amongst 3 client-states) when Imperium 4 started, and took another one before I ended turn 64. My military was composed of 8 armies and 4 fleets. House Junii had 3 members w/ Faction Leader (age 53) having 48 gravitas, 2 ambition, while the other 2 had gravitas of 15 & 5. Funny thing though, my FL died the same turn as the CW. Senate support was at 44% when CW triggered, with the rebel Houses had 17% & 13%. Other house was at 26%. Senate support ratio was at 70/30 then for the 'loyal' houses. Possible lead perhaps?
    Last edited by glyphz; 09-13-2013 at 11:43.

    GAMEROOM
    Come & Play

    VINLAND SAGA

  4. #4

    Default Re: Civil War (playing as Rome)

    Quote Originally Posted by glyphz View Post
    Triggered CW just a while back and was 2 turns in when I got my first crash. Posting some info here before I hit the sack. I was playing as Junii (normal), and the CW message popped at the start of the 65th turn (209BC), the turn after I hit Imperium level 4 on capturing my 38th settlement.

    The Senate loyalists took Pella as their capital and spawned 5 armies and 3 fleets (and after reloading the previous save) were all led by the 8 known members of the other distinguished houses. Though they formerly led 5 armies and 3 fleets of my armies, they did not assume their exact same position as rebel leaders, specifically 3 of them switched positions (gen to adm & vice-versa). Lost 2 spies and 1 dignitary, with the dignitary the only 1 I'm sure of that was accompanying a seceding general. Can't remember where the spies were but I faintly remember 1 spy to be near (if not at) Pella region. The loss of Pella dropped me back to Imperium 3. One turn in, their armies didn't stick together and seem to splintered a bit, but mostly to the south. Too early to make a conclusion, and will post more once I start a new session.

    As mentioned I had 38 settlements (w/ 11 fully controlled region and another 6 regions spread amongst 3 client-states) when Imperium 4 started, and took another one before I ended turn 64. My military was composed of 8 armies and 4 fleets. House Junii had 3 members w/ Faction Leader (age 53) having 48 gravitas, 2 ambition, while the other 2 had gravitas of 15 & 5. Funny thing though, my FL died the same turn as the CW. Senate support was at 44% when CW triggered, with the rebel Houses had 17% & 13%. Other house was at 26%. Senate support ratio was at 70/30 then for the 'loyal' houses. Possible lead perhaps?
    Interesting point...I hadn't thought to factor in "Other Houses" influence at the bottom. Didn't pay much attention to it in my campaign. Makes sense, though, since we know that the Other Houses will remain loyal during the CW. Perhaps the trick to early CW avoidance isn't merely keeping one's own influence in check within a certain range, but also maintaining a rough parity between "Own Family + Other Houses" versus "2 Opposing Families".

    In addition, your Loyalist spawn location pretty much confirms for me that my "pretty close to Rome" idea is not borne out by evidence. Pella is a pretty good distance away from Rome. At the other end of the spectrum, I've read others (playing other factions) state that their rebelling stacks spawned directly in their capital...so I presume the Loyalists could spawn in Roma itself. At this point, the pattern I see is that the CW stacks seem to spawn in a provincial capital, not a minor settlement. Backwards Logic and glyphz, did you have full control of Singidum's and Pella's provinces, respectively?

  5. #5

    Default Re: Civil War (playing as Rome)

    Quote Originally Posted by Bramborough View Post
    Backwards Logic and glyphz, did you have full control of Singidum's and Pella's provinces, respectively?
    All of Macedonia was Roman, completely Latin-ized and no unrest.

    edit:
    Spoiler Alert, click show to read: 
    After playing some more, I'm thankful the CW triggered at Pella. I had recently got rid of the Odryzian(?) Kingdom, and kicked the Tribalii off of Thrace and forcing them into becoming a client-state by surrounding their last settlement in Dacia (where I didn't want to expand yet). Pergamum was my next target in the East since it had the other settlement in Thrace, and has carved itself a nice and secure kingdom in most of northern Anatolia (w/ their forces busy w/ Armenia). Since I was in the midst of pacifying my holdings in Thrace, I happen to have 2 legions there at Navissos and Pulpuduvum(?), plus one at Athens, one at Illyria in the midst of recruitment, and one army and fleet near Rhodos.

    Positioned my 2 legions in Thrace to just the north of Pella, with the southern legions and fleet sailed in haste to secure Athens, and the one in Illyria to Apollonia. As for enemy movement, one loyalist army took Larissa easily, 2 stopped further south in sight of Athens and Sparta, one also went south, but then curved west towards Apollonia, and the last sneaked around the NW mountains and stopped at the border of Illyria and Thrace. The navies went south near Athens.

    The hostile armies in Greece were still close enough to reinforce each other, so 2 N armies secured Pella, while the Athenian division (2a,1f) ganged up on and decimated as much of the enemy fleet as they can before quickly regrouping in Athens. The western legion chased after the enemy army in the mountains, but could not force an engagement, so I had a spy take out its general at least. End of turn, their army at Larissa left and besieged Athens by itself but didn't attack. The 2 armies that stuck together took Apollonia, while in the northern front the enemy army engaged mine in the field. Since the Illyrian army was in the midst of recruitment, they were near equal in number, and I had to manually assume control of the defense (this is where my first crash happened). It was my first time controlling gladiators, and they did impressively well as flank troops as well as ambush troops, suffering little casualties compared to my heavily-battered frontline legionnaires. The enemy fleets remained nearby in the Aegean, thankfully, and were duly sunk next turn. The next 2 turns were summarily used to gang-up on the remaining rebel armies and mopping-up the survivors. I feared the remaining armies in Apollonia would, after realizing that they were cornered, would sail to Italy, which was empty of any troops, but the campaign AI proved itself incompetent.
    First impression, the CW in Rome 2 feels like a downgrade, if not short, compared to Rome I CW (or perhaps I prefer the bigger scope in the former). With other Houses not having established their own empires in other parts of the world, like in Rome I, the CW feels constrained, and very short once you're able to bring back your legions to take control. The silly campaign AI doesn't seem to help at all. Though they do try to expand rapidly, they didn't defend their settlements. A few extra loyalist stacks will perhaps help them balance offense and defense, or perhaps giving them the whole province, or both, or ...nevermind
    Last edited by glyphz; 09-13-2013 at 22:55.

    GAMEROOM
    Come & Play

    VINLAND SAGA

  6. #6

    Default Re: Civil War (playing as Rome)

    I did not have the entirety of Pannonia (Singidun's Province); I was missing Akink. I did have full Latin Culture and my public order was at +100.
    Resident Evil: Zombie/Omega Horde - 2nd Place. Awards: 'Slaying Umbrella Op,' 'Slaying Townspeople,' 'Black Herb,' 'Tyler's Crest,' 'Golden Lugers,' 'Gatling Gun,' 'Chainsaw.'

    Quote Originally Posted by Askthepizzaguy View Post
    "You are a vicious man Backwards Logic, and, uh, I'm glad you're dead!"

  7. #7

    Default Re: Civil War (playing as Rome)

    Just got my CW as Carthage. I have only 6 armies, 26 regions and 6 provinces thus I am only at start of 3rd imperium. The other's family overall influence was 46% and mine a mere 18 with fairly low gravitas for my family. However I noticed that one of the rival families had a general with a gravitas of 51%. I reloaded and confirmed that if I weaken the individual general's gravitas I postpone the CW. I did not touch the Other family's influence so I am thinking that the trigger is a combination of family influence and individual gravitas, probably as others suggested a proportional calculation between your family and all of the others.

  8. #8
    Member Member Sp4's Avatar
    Join Date
    Sep 2010
    Location
    Germany
    Posts
    1,101

    Default Re: Civil War (playing as Rome)

    Quote Originally Posted by ReluctantSamurai View Post
    Pray you don't get this:

    http://www.twcenter.net/forums/showt...k-out-mine!!!&

    Beware the Radious Mod....



    That is probably the effect of modding. I really don't see why people need more armies than the game allows. Makes it all interesting. Personally, I like the limited amount of armies and the fact that it is kind of hard to balance squalor against public order. Makes the game seem not as spammy and 'I'll just do whatever the hell I want' as older titles once you got to get an income of a trillion money.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO