Originally Posted by
ararax
Lets see.
Military
1. Have Hastati upgradable to Principes at 3 Chevrons, and have Principes upgradable to Triarii at 6 Chevrons.
2. Have Veteran Grade Legions be upgrades of Normal Legions, not a seperate recruitable.
3. Expand the Tech Tree to include later era tech like the Spatha. Let Barbarians finish out at Migration Era tech, and Romans finish out at late Roman Tech. (Greeks and Easterns move to a Heavy Armoured Horse Archer tech level aka Parthian Byzantine)
4. Add caps for Elite unit Types as a player handcuff. There is no reason i should be able to field 15 Legions of Praetorians.
5. Add regional Legions. At the moment it is best to recruit all army units in one specced out region. If you could recruit regional legions (aka Gallic Legions having Better Charge, Italia Legions having better moral, Spanish Legions having better attack, Illyrian Legions having better Pilum Range) there might be a reason to build a barracks somewhere other than Italy.
Campaign
1. Expand the tech tree. I want hundreds of Techs that I can research, not a 60ish I want to be able to pick where and how I research, if I want to develop a superior military at the expense of Civilian then I should be allowed to.
2. Family Tree
3. 2-4 TPY with seasons.
4. Squalor: Farms should not give Squalor, factories should.
5. Food: Temples shouldnt eat 2 farms worth of food. They just shouldnt.
6. AI Recruitment AI should recruit by job than priority. They should look to recruit 5 line infantry. When they recruit that they should get 2 ranged and 2 horse as priority after that they should look for more line infantry. This would vary by culture/Faction. As it is now, it buys as many stats per coin as it can. Which leads to slinger armies.
Battle
1. Get rid of Blobbing. Roman/Greek/Eastern Units should keep formation.
2. Guard mode Toggle. If I want the units to stay and hold formation they should, if I want them to attack anything in range they should.
3. Defensive Pilum. Units with Javelins should have a fire at will button.
4. AI can't calculate battles very well. It thinks that my half stack of boosted Praetorians (~150 Attack 100+ Armour ~150 Moral) would be destroyed by 2 stacks of Levy Spearmen. I can just faceroll charge into them and my PGs will eat them alive in an instant.
5. Celtic Longswords are only 5 AP Damage (the Minimum) Should be at least 10 due to the blunt force of those weapons alone.
6. Magic abilities like Use the Whip or Killing Spree. (I would like more realistic abilities like Rotate, where Fresh units get swapped in to the front line.)
7. Gladiators being super cheap and vicious
8. When taking a minor settlement, the battle should be fought outside of the settlement, the winner then takes the settlement.
Bugs
Clubs do 5 Damage (and 10 AP) this totally nerfs bloodsworn, should be upgraded to at least 15-25 normal damage.
Slingers use a really good shield which gives them amazing Defensive stats (For such a cheap unit) They get spammed. Please eliminate this advantage.
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