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Thread: Rome 2: A constructive wishlist

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    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Rome 2: A constructive wishlist

    but I don't see this as nearly the game-breaking, top-priority issue that so many seem to feel it is. What am I missing?


    Perhaps I am missing something, here?!? I though the flag for field battles was present for any and all such battles, not just ones coming off of forced march

    1) Greatly increase movement penalty for going waterborne, something which reflects an army sitting on the coast for an extended time, cutting down trees, building/procuring ships, etc. Perhaps requiring them to sit still for an entire turn to go to sea; no land movement allowed prior, no sea movement allowed til next turn. Meanwhile on subject turn, the army is in an increased vulnerability state, similar to "forced march" mode.
    2) Substantially decrease transports' at-sea combat capability, perhaps to the point of nearly eliminating it. Bottom line, a fleet of true warships ought to be able to destroy any similarly-sized fleet of transports with impunity, and to be at least on even terms against a transport fleet 3 or 4 times larger. Right now that isn't the case.
    There are many other war games that I play that do this: a turn sitting in preparation, and another to board. Similarly, when debarking, no movement prior, and no movement until the following turn after leaving the transports. Point #2 is simply a no-brainer. Transports in any era had to be escorted from attack by hostile warships. It'd be like inviting the fox into the chicken coop otherwise
    Last edited by ReluctantSamurai; 09-12-2013 at 22:24.
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