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Thread: Rome 2: A constructive wishlist

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  1. #1
    Member Member Kamakazi's Avatar
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    Default Re: Rome 2: A constructive wishlist

    The ability to mass select and upgrade troops armor and weapons. Im getting arthritis doing it one at a time
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  2. #2
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Rome 2: A constructive wishlist

    A way for units to disengage combat more efficiently. It is annoying telling my horseriders to pull back, only for them to re-engage because one of them is surrounded by enemy units. They should just run and leave them behind to die, instead of constantly knotting themselves up.

    In the same vein, if I am telling my unit of cavalry to run past a group of enemies, they should just run past, instead of getting hold up because one guy got hit by a spear.
    Last edited by Beskar; 10-28-2013 at 20:00.
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  3. #3

    Default Re: Rome 2: A constructive wishlist

    I remember using that to my advantage in older games. If I could just get one guy in a cavalry unit to engage it would stop the entire unit.

  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Rome 2: A constructive wishlist

    Quote Originally Posted by Tiaexz View Post
    A way for units to disengage combat more efficiently. It is annoying telling my horseriders to pull back, only for them to re-engage because one of them is surrounded by enemy units. They should just run and leave them behind to die, instead of constantly knotting themselves up.

    In the same vein, if I am telling my unit of cavalry to run past a group of enemies, they should just run past, instead of getting hold up because one guy got hit by a spear.
    They did this already in patch 4 I think, but it seems it's still not enough as it still happens to me too.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  5. #5

    Default Re: Rome 2: A constructive wishlist

    Another small wish, but that could change a lot to the ambiance in game in my opinion :
    _ to separate ambiant sounds (waves on the shore, birds in the forest, etc...) from the voices of the character (ready to fight, etc...). Those last one are really loud and innoportune when the former grantly had to te feeling. Especially since the music is boring.

  6. #6
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Rome 2: A constructive wishlist

    Removed things that were fixed and things that were erroneously reported as broken by players who didn't know how certain mechanics work (some suggestions were done literally days after game launch when we were all new to RII)
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  7. #7

    Default Re: Rome 2: A constructive wishlist

    - Add a list of Army/Fleet Tradition for better overview

    As this is now, i can't make head or tail of this Traditions

  8. #8

    Default Re: Rome 2: A constructive wishlist

    I would like an option to change religion as in TW Atilla.

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