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  1. #1
    The Philosopher Duke Member Suraknar's Avatar
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    Default Multiplayer Campaign

    Hello,

    I am very inteestd in the Multiplayer Campaign, finally we have one.

    I tried with friends, at the moment it seems unstable we are losing Synch very often and games abort.

    I understand the Patches will attempt to fix things with more priority than the Multiplayer aspects of the game first, and I am fine with it. can be patient, yet hope at one point Multiplayer Campaign will be improved as well.

    Question:

    One thing that is not clear (and I have not been able to find any info about it), is the difference between "Head ot Head" or "Co-OP" modes...

    Wishlist:

    I hope, at one point we can have more than 2 player Campaigns...I remmeber...many years ago playing other turn based games with 8 players, such as Master of Orion II, and it have been something like more than 15 years ago ...

    So I hope that, at one point TW series will really offer that kind of Experience, even if it has traditionally been Solo Campaign game.


    That is about it for now, from me. any insight from anyone welcome.

    Cheers!
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  2. #2
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Multiplayer Campaign

    I found the answer for Head to Head or Coop Modes, in the in game Encyclopedia>Manual>Multiplayer.

    Coop sounds interesting :P

    Head to Head, I am assuming the Players can do normal Diplomacy and Ally or go to war with one another. (it is not explicitly specified).

    Now all the remains is more Multiplayer Stability.
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  3. #3
    Member Member Sp4's Avatar
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    Default Re: Multiplayer Campaign

    I think in head to head, you stay at war with who you are playing with. That's how it worked in Shogun 2.

  4. #4
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Multiplayer Campaign

    Oh I see, thanks Sp4, I never did a Shogun 2 Multiplayer Campaign

    Still having sync issues in Rome II

    Waiting for more patches in that regards.

    Yet I think, it would be nice if in head to head it worked as normal with ability to wage war or forge alliance between players, full diplomacy like with the AI.
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  5. #5
    Member Member Sp4's Avatar
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    Default Re: Multiplayer Campaign

    I have lots of synch issues with someone while everything is working fine with someone else. The one that is working fine though is the vanilla game and the one that is having synch issues is with using mods though, so I am not surprised.

  6. #6
    Member Member Ituralde's Avatar
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    Default Re: Multiplayer Campaign

    I just got around to trying out the Multiplayer Campaign and have to say that I am really impressed by it. I started a coop campaign with my brother, where he played the Macedonians and I played Sparta. We nevere encountered synchronization issues. I had two crashes, but I also get them in Single Player, so they are probably not Multiplayer specific. I think they put a lot of very nice touches into the Multiplayer Campaign:

    - You can paint Red Arrows, Blue Lines, and Green Lines with a T everywhere on the Campaign Map and the Battle Map. This is really nice if you want to coordinate movement on the map and want to show something during the battles, when you are spectacting. The fade after some time and work really well.
    - You can spectate every battle your coop partner has. As an added bonus your coop partner can gift some of his units to your control. It's really fun to fight a combined battle where one of you runs around with the cavalry to outflank, while the other has control of the main battle line.

    All in all I had a lot of fun with it and will continue further. The only downside right now is the performance. We both have PCs that are two to three years old and it shows! The loading time between turns is only as long as in Single Player but it drags on seemingly forever. Also during large battles on the campaign map the performance can get really bad due to the spectator thing. We did a combined assault on Athens, with one army each and everybody was moving in slow-motion.

    We're still trying around with who hosts the campaign and whether this has any effect on the performance issues. Unfortunately we haven't figured out yet how you can swith hosts in the middle of the campaign.

    All in all I really like the Multiplayer Campaign and think it's a wonderful feature!
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  7. #7

    Default Re: Multiplayer Campaign

    I'm back to TW, primarily because of the co-op. Wanted that for forever.

    Started a few games with a buddy, just to get a feel for if/how it works. And it did. For a while. Sooo very promising! On the what, 4th or 5th game, when we went past about 6-7 turns, we get the crashes/hangs after battles.

    Hoping the patch downloading as I type fixes this.

    Per the summary, " The Post-battle loading screens for Custom/ Multiplayer battles are now interactive, after load so the player can see kills/losses of other armies in battle." Wondering if that's the fix.

    PS. Hello again The Org!

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