Quote Originally Posted by Quillan View Post
An army attacked while fortified has an encampment on the map. This includes a wooden palisade, 4 arrow towers, and a capture point that must be defended.
An army attacked while in forced march stance has a capture point that must be defended; this represents the baggage train.
Apparently an army attacked after the general was assassinated but before the factions following turn (when a new general will appear) has to defend a capture point.
A defender sallying forth against a besieger has to defend a capture point; I have no idea what this represents. Worth noting is that this circumstance is an open field battle; the city/fortifications are not present.
I posted yesterday that my general getting assassinated caused a capture point, but I was wrong.
The capture point was due to having a fleet reinforce my land army battle.
So we can add that to the list.
If you're defending a coastal land battle and have fleet reinforcements, then you'll have to defend a capture point.
It's to prevent people from winning on the timer. Without a capture point you could leave your fleet afloat and wait for the timer to run down and win the battle.

Which is a drag due to capture point placement and army movement speed. I was outnumbered and all set to try and combine my naval and land forces (and maybe win the battle) but the capture point placement completely prevented that. It turned a potentially fun defensive battle into a race for the capture point.