Hi all,
I haven't bought R2 yet. The first thing that slowed me down was knowing that DarthVader may not be around to make another DarthMod. When I saw Sega jacked the price up by 20%, I slammed the breaks. Since then, I've been reading reviews and there's a lot of bad press about R2. Steam is still selling it at $60, which is ridiculous, but Green Man Gaming has dropped the price again, from $50 to $45. That said, I'm still not convinced I should buy this game. I saw Lemur's post from the gossip department about even basic game functions not being in the game yet. Things like the Hold/Guard order, auto-fire, unit formations, etc. I've also ready about all the performance problems, dumbing down of town/region building options, etc.
So, my question to vets of the TW series, to someone (me) who's played every one since the original Shogun, what's not in R2 that someone like me would expect to be in there?
1) Are the standard battle orders in there (hold position, hold fire, fire at will, block formation, delta (triangle) formation, together vs. spread formation, add/subtract rank, rotate formation, etc)?
2) How's diplomacy going? Can you tell enemies that a condition of peace is that they cease hostilities with another faction, like one of your allies? Are the diplomats rational or still suicidal? Like, if you have a huge army at their last city gate and you offer them peace in exchange for becoming a client state, will they say yes? Has backstabbing been eliminated? It always pissed me off to no end how Hojo would always break it's alliance with me (Takeda) in S2, even if we had a very friendly relationship and were trustworthy. Are the in-game descriptions on the strength of your relationship with another faction really reliable, or will the AI always backstab you, regardless of your relationship, whenever it becomes the most convenient thing for them, without warning?
3) I heard CA tried to stop the tiny aimless units running all over the map by forbidding armies on the map without a general and limiting the number of generals. How's that working? It seemed like a ham-fisted way to solve the problem, but possibly viable. But then I've been reading about how, when you finish off a faction, tiny little units keep suiciding off the city walls. Those tiny units shouldn't exist under this rule, so what gives?
4) I read in Patch 2 they're slowing down the infantry speed, which is a good thing. I remember how crazy it was in R1, it almost made cavalry redundant. Is it reasonable now?
5) Are the melee fights over in a few seconds like they were in R1?
6) Has ship range on the campaign map been changed/increased to something more reasonable than past releases, something closer to DarthMod?
7) Are there family trees? What can you manually do to affect your family tree?
8) Are there the embark/disembark crashes that plagued Empire?
9) Does the AI actually make smart use of land and naval power on the campaign map?
10) Does the AI build multiple stacks that just park themselves around a city like in M2 and Empire?
11) Has the stupid squalor/unhappiness problem from R1 returned or is it more rational like in Empire and S2?
12) Other thoughts?
Bookmarks