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  1. #1

    Default Re: AI armies and forced march

    I don't really see that it needs "fixing" at all in the first place.

    The -25 morale hit, plus the tactical disadvantage of having to defend the much-hated on-field victory point, already seem ample penalty for being caught in forced-march mode as it is.

    Re attritional losses, I don't necessarily see that Forced March has to be imagined as some sort of grinding "death march" at a physically harmful or tiring pace. It wouldn't necessarily impact morale to the point of desertion (as long as the army isn't attacked on the march).

    I view Forced March as the army making distance gains each day, rather than marching at a faster pace. The way I visualize all this:

    In Normal mode, some skirm/cavalry units would leave first, and main infantry body might wait an hour or two to allow this recon screen to fan forward and out before starting off. Order of march would be close, to facilitate rapid deployment into battle formation. Troops would be fully dressed in armor with weapons readily accessible. The baggage train would be heavily guarded, and the army would move in such a way that the train could always be hidden or maneuvered to safety. The army would stop with several hours of daylight left, in order to set up defensible locations with some minimal palisading, light entrenchment, sentry posts, etc. Indeed, they might stop earlier in the day than they otherwise would, in order to take advantage of favorable ground. Robust sentry presence would be maintained all night, requiring significant proportion of the men awake. All in all, the main body might actually move something like 6-8 hrs during the day, perhaps less during winter.

    In Forced March mode, tactical considerations are greatly reduced or perhaps eliminated. The troops wouldn't necessarily march any faster, but could start earlier without having to wait for scouting screen to go out, and could march later into the afternoon or even early evening. They could camp pretty much where they stop, and only need enough time to pitch tents and get some chow before sacking out. Sentry requirements would be greatly reduced (meaning each soldier would get more sleep, compensating for the longer march times). With no tactical considerations to the order, the units could "route-step" (i.e., walk freely with varied gaits) rather than march in step, and the units would string out a little bit. Each individual soldier would still have to carry all of his gear of course, but wouldn't have to wear all the armor, and could perhaps carry it more comfortably. All in all, the army moves much farther each day not by pressing its individual men faster/harder, but rather from de-emphasizing tactical readiness. In this mode, the army could move something like 10-12 hrs during the day.

    Heck, the more I describe this, I'm kinda talking myself into hypothesizing that the individual soldier would prefer "Forced March" mode over "Normal". Maybe it's just the implicit connotations of the names that have us tripped up, as "Forced March" just sounds negative. It might be more useful to think of Normal as "Tactical Movement", whereas Forced March is really just "Administrative" or "Non-tactical".

    Is any of this historically accurate? I dunno...but it sounds pretty reasonable to me. Viewed from this perspective, it makes perfect sense to me that Forced March carries no particular drawbacks unless the army is attacked, and then the morale/positional penalties are pretty severe.

  2. #2
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: AI armies and forced march

    Is any of this historically accurate? I dunno...but it sounds pretty reasonable to me.
    Some interesting reading:

    http://en.wikipedia.org/wiki/Loaded_march

    http://www.garenewing.co.uk/angloafg...ahar_march.php

    Conditions were hard. Most of the force was woken up at 1 or 2 in the morning to start off by 4, when it was freezing cold and pitch black, making it all the more difficult to load up the pack animals. By the time they stopped at 1 or 2 in the afternoon (though often the rear guard didn't get in until 5 or 6 hours later) the temperatures had risen to 105 degrees Fahrenheit, with no shade and a scarcity of water. Sore feet was the main complaint, and the casualty and sick list slowly increased as the march went on.
    The first a general view, the second a famous British march.

    This one is interesting to me as the author is a source of quotes often seen on RTW loading screens:

    http://suntzusaid.com/book/7

    Of note from SunTsu:

    If you march fifty LI in order to outmaneuver the enemy, you will lose the leader of your first division, and only half your force will reach the goal.
    If you march thirty LI with the same object, two-thirds of your army will arrive.
    We may take it then that an army without its baggage train is lost; without provisions it is lost; without bases of supply it is lost.
    And this:

    Stonewall Jackson said: "The hardships of forced marches are often more painful than the dangers of battle." He did not often call upon his troops for extraordinary exertions. It was only when he intended a surprise, or when a rapid retreat was imperative, that he sacrificed everything for speed.
    I like still the idea of numerical attrition, though what you propose is not unreasonable. But judging from those accounts in the links, I would hesitate to say that the individual solder would actually prefer forced march to normal....
    Last edited by ReluctantSamurai; 09-17-2013 at 05:08.
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  3. #3

    Default Re: AI armies and forced march

    I know this thread is focused on forced marches, but this is related and I didn't think it was enough for a new thread.

    I just had a battle that wasn't an ambush and wasn't a forced march, but I still got the Capture Point.
    I think it was because the AI assassinated my general before the battle. The game didn't tell me that happened, but during the AI turn I got the "Noble Death" video and I started the battle without a general. After the turn was over the game still didn't tell me why the general died. <shakes fist>

    My thoughts regarding capture points are

    for ambushes - I'm actually OK with the capture point representing the baggage.
    for forced marches - I'd like to see the troops start off fatigued and have a smaller area for setting up the battle (no capture point).
    for general assassinations - I think a moral penalty would be sufficient (no capture point).

  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: AI armies and forced march

    Quote Originally Posted by phred View Post
    I know this thread is focused on forced marches, but this is related and I didn't think it was enough for a new thread.

    I just had a battle that wasn't an ambush and wasn't a forced march, but I still got the Capture Point.
    I think it was because the AI assassinated my general before the battle. The game didn't tell me that happened, but during the AI turn I got the "Noble Death" video and I started the battle without a general. After the turn was over the game still didn't tell me why the general died. <shakes fist>

    My thoughts regarding capture points are

    for ambushes - I'm actually OK with the capture point representing the baggage.
    for forced marches - I'd like to see the troops start off fatigued and have a smaller area for setting up the battle (no capture point).
    for general assassinations - I think a moral penalty would be sufficient (no capture point).
    Did the capture point belong to you or the enemy? Because oftentimes the AI will be on forced march even when it really shouldnt be.
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  5. #5

    Default Re: AI armies and forced march

    Quote Originally Posted by Hooahguy View Post
    Did the capture point belong to you or the enemy? Because oftentimes the AI will be on forced march even when it really shouldnt be.
    It belonged to me. I was all set to try and converge my army and reinforcing navy into a defensive line but I had to defend the silly capture point.
    I'm not 100% sure that the assassination caused the capture point. I don't even know if it was an assassination - the game is occasionally terrible in giving you information.
    But I don't want to get this too far off topic. I may browse .com for a definitive list of capture point triggers.

    Edit: I searched the .com site and found this explanation
    http://forums.totalwar.com/showthrea...-amp-A-Post-E3
    Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.
    The capture point wasn't due to the assassination. It was due to the fleet that was reinforcing my army.

    Anyway,
    back to forced marches
    Last edited by phred; 09-17-2013 at 21:09.

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