
Originally Posted by
Sp4
The auto resolve meter in the game is accurate in a lot of cases, very accurate. It just does not account for the silly AI, which I guess it never does. As far as I can tell, it also does not take into account unit strength (It will weigh a full, healthy unit as heavily as one with 10 guys remaining).
As for why sieges don't work... I have no idea but I wish I did. I think the AI is programmed to expect the player to defend the walls or at least the gate they have piled their army up in front of. If you don't do that, the AI has nothing to go by and just doesn't do anything. It sometimes really feels as if you have to 'lure' the AI into doing something by giving it someone to play with and then someone else... kind of how they always lure lions in cartoons, with steaks on the ground until they got them where they want them.
It's frustrating and stupid and I really hate the siege AI because I actually think it is not just unfinished, it simply is not there. Like there is no code for it. In naval siege assaults, they sometimes drop off their army and that's it, good game, where're just here to enjoy a day at the beach. In this case the army wont even move if you walk out to attack them. I really don't like sieges at the point, especially not as the defenders. As the attackers it is not quite as bad but still somewhat boring because even if the AI has the advantage in numbers (however huge it may be) it wont use it and the only way it achieves something is if you as the player screw up, which in my case happened because I had no idea how a certain part of the game worked, but now I learned it and I am not gonna do it again. It's really funny how on 'hard' difficulty, all of my 9 existing armies have had nothing but victories, except for one single case, which is the one I described above.
Even during my civil war, I was worried at first because finally someone actually is going to match my armies in quality... but the AI literally squandered them away in very pointless ways, like assaulting Karalis with a full legion on boats as the town was only defended by my fleet that had a bunch of ballista ships which sunk 80% of their glorious legion before they even got to the beach. Then the AI ran out of food (which I guess makes sense when a faction in a civil war takes over the capital and then locks itself inside but it makes for a not very threatening Senate Loyalist faction... If only they had done the obvious and taken over all of Italia and Magna Graecia..... I would still be fighting them now probably and the civil war would not have been over after three turns (it lasted a little longer than three turns but after three turns, it was obvious that their legions were going to starve away without us ever having waved a sword at each other.
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