Quote Originally Posted by Sp4 View Post
The auto resolve meter in the game is accurate in a lot of cases, very accurate. It just does not account for the silly AI, which I guess it never does. As far as I can tell, it also does not take into account unit strength (It will weigh a full, healthy unit as heavily as one with 10 guys remaining).
As for why sieges don't work... I have no idea but I wish I did. I think the AI is programmed to expect the player to defend the walls or at least the gate they have piled their army up in front of. If you don't do that, the AI has nothing to go by and just doesn't do anything. It sometimes really feels as if you have to 'lure' the AI into doing something by giving it someone to play with and then someone else... kind of how they always lure lions in cartoons, with steaks on the ground until they got them where they want them.
It's frustrating and stupid and I really hate the siege AI because I actually think it is not just unfinished, it simply is not there. Like there is no code for it. In naval siege assaults, they sometimes drop off their army and that's it, good game, where're just here to enjoy a day at the beach. In this case the army wont even move if you walk out to attack them. I really don't like sieges at the point, especially not as the defenders. As the attackers it is not quite as bad but still somewhat boring because even if the AI has the advantage in numbers (however huge it may be) it wont use it and the only way it achieves something is if you as the player screw up, which in my case happened because I had no idea how a certain part of the game worked, but now I learned it and I am not gonna do it again. It's really funny how on 'hard' difficulty, all of my 9 existing armies have had nothing but victories, except for one single case, which is the one I described above.

Even during my civil war, I was worried at first because finally someone actually is going to match my armies in quality... but the AI literally squandered them away in very pointless ways, like assaulting Karalis with a full legion on boats as the town was only defended by my fleet that had a bunch of ballista ships which sunk 80% of their glorious legion before they even got to the beach. Then the AI ran out of food (which I guess makes sense when a faction in a civil war takes over the capital and then locks itself inside but it makes for a not very threatening Senate Loyalist faction... If only they had done the obvious and taken over all of Italia and Magna Graecia..... I would still be fighting them now probably and the civil war would not have been over after three turns (it lasted a little longer than three turns but after three turns, it was obvious that their legions were going to starve away without us ever having waved a sword at each other.
Well in my macedon campaign, the rebel faction of Macedonian nobles emerged at the capitol of Pella, with 9 full stacks of prime units and 6 fleets same.

At the time i had a 11 units army in Athens and a full stack at Yllyria.
All my other armies were fighting at the east.
So the AI moves the 8 armies south capturing Larisa, and then closing to Athens, where i trained 4 more units and at the same time make a peace request to the Chorasmii in axchange of a lot of money so i can force marched my armies from the east.

Next turn 4 stacks asaulting Athens defended by a 15 unit army and the garisson force all 3700 men against 9500 of the rebels.
So the batle begins with an army from the east of the city closing a unit of balistae and breaking two sections of the wall while from the west an other army goes for the gates.

I move units of pikemen at the gap of the wall and on the other side of the city to hold the gate.
The eastern army stands there and watch without moving, while the western one after the destraktion of the gates becomes one body all together and assaults the pikewall.
So after a while and after a hard fighting at the broken gates where eventualy 3 units of my pikemen took part, the western army is actualy no more.
On the other side the eastern army continues to stare at the gap without moving.

Then an other full army takes the place of the one who left the battlefield.
They do not go for the open gates but they move a unit of balistae to the walls.

I have arange my units and wait.

So they start bombarding an arrow tower??????? until it is damaged 90% and then they stop doing anything.

Then, 12 minutes before the end of time limit we all stare each other an the time passes by so i win.

Next turn i have been reinforced with 4 more units that were in queue and 4 new stacks assault.

The same happens and then 3rd time the same.

So in 3 turns 3 out of the 9 stacks were wiped out and my armies arived to finish them of.....

Conclusions yours