I want you to think about what you are saying: Don't play the game to win, play it to lose and then you'll see how difficult it can be.
I agree that the game CAI is getting somewhat better, but RTW II is no different than any other TW I've played in that the game is downright easy. Be nice if they had defined AI profiles. Like this faction never techs much, it just produces low level units and takes territory. Once it has X amount of terrority it stops and gets rich, then hires a lot of Mercs to supplement it's army and keeps expanding (merc prices need to come down for this to work). And another faction techs and turtles until they reach this milestone, then take X amount of territory and then continue up the tech tree until they reach another milestone, and so on. These are very simple AI profiles, and while I'm sure CA tried to something along these lines (probably far more advanced) it is just doesn't seem to work.
If every TW game, the AI just seems to try to do everything, and ends up doing nothing well.
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