This is from the beta patch 3:
• Melee defence has been reduced for most melee cavalry units and for some elite infantry units. (note: The Noble Cav that used to have the listed 88 melee defense are now listed as having 70 melee defense)
• Substantially reduced free hits from enemies in battles, when moving a unit through enemy units (without attacking them), so units can disengage with less penalty.
If it is true that Cataphracts are supposed to have their advantage in cav-vs-melee, with their low movement and weak anti-cav-performance as drawbacks to this, then I'd say the beta patch attempts to correct the unit. I havent tested it, but I will after this and edit in my results.
What is really interesting is, yet again, what exactly unit stats do. This annoyed me in Shogun 2 as well, since the closest thing to official explanations to stats didn't synch up with my results in tests. Cataphracts have good charge - aite, that makes sense, but what does a charge value do, exactly? How much of an advantage does 30 some more charge give?
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