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Thread: Mercs

  1. #31

    Default Re: Mercs

    I think a decent way to balance mercs would be if you had them sitting in a province playing police force then you could expect higher corruption and lower upkeep. If they were constantly on the attack then you get lower income from sacking a city while again reduced cost. The only time when you have the stupid high upkeep is when they arent in a city or on the attack.
    Tho' I've belted you an' flayed you,
    By the livin' Gawd that made you,
    You're a better man than I am, Gunga Din!
    Quote Originally Posted by North Korea
    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

  2. #32
    Member Member Sp4's Avatar
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    Default Re: Mercs

    So paying for them in other ways than simply upkeep lowers their cost? Interesting, I'd like to do business with you.

  3. #33
    Member Member Kamakazi's Avatar
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    Default Re: Mercs

    I have a few merc units I consistently keep just to have them. My economy can sustain them so I might as well keep em around. Ill pick up extras if I need more ass in an assault but after that its back to the woods for the little mercs
    If living is nothing dieing is nothing then nothing is everything and everything is nothing


  4. #34

    Default Re: Mercs

    Quote Originally Posted by Hooahguy View Post
    On a slightly related note, anyone able to merge units? I tried to a few times but no luck.
    I tried too with the same results, nothing.
    I believe there isnt such option at all.

  5. #35
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Mercs

    Perhaps if the auto-replenishment was a bit less aggressive ie took longer like 4-5 turns + extra length the further from nearest base you are, then mercs would be a lot more useful.
    An excellent idea, IMO
    High Plains Drifter

  6. #36
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mercs

    Quote Originally Posted by Hooahguy View Post
    On a slightly related note, anyone able to merge units? I tried to a few times but no luck.
    Can't be done because of the Shogun 2 auto replenishment feature. I hate both of these. I'd rather merge units and recruit new ones than having double gold chevrons Pretorians replenish in the Sahhara desert.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  7. #37
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Mercs

    Quote Originally Posted by Myth View Post
    Can't be done because of the Shogun 2 auto replenishment feature. I hate both of these. I'd rather merge units and recruit new ones than having double gold chevrons Pretorians replenish in the Sahhara desert.
    Apparently you can now, its ctrl-m.
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  8. #38
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Mercs

    1. There are technologies, buildings, faction features, army traditions and generals' skills that lower the cost of mercs
    2. Without the above, mercs seem to be a cheap option to boost your assault armies (or any armies before a battle). Their hiring cost is low, but upkeep is huge. So, hire them, fight the battle and disband

    As to merging, CTRL-M works. Need to select the two units that you want to merge, then press CTRL-M. Unfortunately, does not seem to work with the whole army selected.
    Last edited by Slaists; 10-07-2013 at 15:00.

  9. #39
    Member Member Sp4's Avatar
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    Default Re: Mercs

    Why would you ever want to merge if it takes literally 2 turns for even an elite stack to replenish fully after a crushing defeat around mid game?

  10. #40
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mercs

    Yes, if you have the food surplus to support it. If not, and you need to win a do or die battle, you want to merge. Also, i'd rather defend a major settlement with 10 full units who have experience chevrons than a 20 stack of mostly depleted units.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  11. #41
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Mercs

    As far as merging merc units is concerned, I would rather see a system where you can only merge units that were recruited from the same province.

    For merging organic units, any two alike should be ok.

    And this is insanely stupid:

    having double gold chevrons Pretorians replenish in the Sahhara desert.
    High Plains Drifter

  12. #42
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mercs

    Or having Royal Spartans replenish on their own in the Alps as my latest campaign can attest
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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