The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Artillery ships are pretty good at capturing port settlements. I can kill around 200-400 enemy soldiers per ship before they run out of ammo. Having them fire at the proper target can be a royal pain, though.
Very much so. Transport ships are the seas going equivalent of a mob*. They are, without much hyperbole, a rickety barge with a half wit crew. Boarding actions aside any other action a proper naval vessel can engage transport with they are very venerable too. Any raiding or missile ship with flaming ammo can sink multiple transport ships before they run out of ammo. Assault ships can cleave them in twain with a good ramming.
*With raiding/pursuit types being seas skirmishers, assault/missile ships being medium infantry, and the arty/tower ships being heavy infantry. Keep in mind I referring to the actual ship itself. Not any marine unit on them.
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
In the mid-game, actual naval ships can easily sink transport ships with just one head on ramming action.
You don't even have to engage them. Actual fleets have a huge AR advantage and for some reason any casualties are only ever applied to the ship of the commander, which is absolutely fine if you are just using siege ships anyways ^^
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