Yup. This game was a carnival of fun. And that's me speaking as a guy who was literally the most cowardly person in the game, who ran away from every fight and scurried across the map like the scared mouse I was until I figured a way out of the trap. I can't even imagine how much fun all the mercs and plague fellers and other actually productive townies had. C'mon peeps. This game's gonna be legendary.
As for the D1 randomness issues, the old general pretty much nailed it on the head. At the end of the day, even the best designed game falls flat on its face without the players actually putting in the bravery and prerogative to make it work. The players need to start the ball rolling in D1, even if it's just with entertaining randomness. That's actually alright. But in D2, the try-hard pants have to come on, even if all you've got is to fish for reactions. Just because there isn't data doesn't mean you can't create it. A couple ruthless bandwagons onto two or three people can often create this, but it requires the town to actually commit to them in order to generate reaction.
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