Quote Originally Posted by Sp4 View Post
Yeah the problem about slingers is not necessarily their damage. It's the tiny amount of AP damage that will always, regardless of targets, the target's facing or distance or whatever, seep through and into the hitpoints of the unit that is being shot at. Coupled with the slinger's rate of fire, range and ammo, that tiny amount builds up to lots of dead people over time. Have you ever noticed how the first one or two volleys from slingers or archers seem to not do very much, yet each volley following that seems to get more and more devastating?

That's CA's idea to have units under fire 'wear out' at work.
The AP weapon idea was fine yes, but it should not be on missiles. It needs to be toned down to near 0 on non-javelins.