Ancient history was rife with juicy open field slugfests. But not RTW2.
I have yet to experience an open field battle.
They were present in RTW1 so what gives?
(...sorry for the typo in the title should be Where Are...)
Ancient history was rife with juicy open field slugfests. But not RTW2.
I have yet to experience an open field battle.
They were present in RTW1 so what gives?
(...sorry for the typo in the title should be Where Are...)
"Après moi le déluge"
Great question. Ive had a number of them so far. Not too many, but a few. It seems though that the AI wont go out for an open field battle (unless you catch them away from a settlement that is) if they arent confident that they will win it. For instance, in my current campaign, there were a bunch of mini-stacks hanging around this one town which I was moving my army to attack the town was attacked by another full stack with a half-stack in support. After I was weakened it seemed as if every stack and their uncle arrived to offer battle.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
CA should make the city battles open field battles. When facing invasion, most armies did not defend inside the settlement itself, rather outside of it. Sieges can be left to the capitals.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
On the Path to the Streets of Gold: a Suebi AAR
Visited:
Hvil i fred HoreToreA man who casts no shadow has no soul.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
Well that depends. If its a walled settlement then it makes no sense to sally out unless there is a strong garrison and it was confident in victory or was on the verge of surrender, and historically thats what would happen. But in a village battle when you are fighting five village tribesmen and a bunch of slingers, or defending with five village tribesmen and some slingers, do you really want an open field battle for that? In my opinion you have a greater chance of victory through the use of bottlenecks by fighting in the village than an open field battle.
On the Path to the Streets of Gold: a Suebi AAR
Visited:
Hvil i fred HoreToreA man who casts no shadow has no soul.
I have a fair few of them, now that my armies are everywhere. Campaign has been going on for close to 200 turns though.
Haven't done a count or anything, but seems the AI is sallying forth from settlements fairly often with Patch 3, even against long odds.
I dunno, I like city fights and I like the idea of forcing a defender to actually defend the city instead of just running around the map.
The current beta patch (no. 3, I think) changes most settlement fights to field battles.
If it's a walled city, you get a siege, but the unwalled settlements will mostly get field battles.
I'm having a lot more field battles now. The patch should go live early this week.
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