I'm really enjoying this game so far, it makes a refreshing change from the usual zombie slaughter of Dead Rising and CoD: Zombies, instead focusing on survival, stealth and community management.
I think my favourite element, and perhaps least-favourite in some parts, is the characterisation. I have around eleven survivors in my community at present and many of the playable ones seem to share the same voice actor, which tends to be a little jarring (especially when talking to one another) and would really damage the immersion if not for the traits/skills system, which takes cues from the character's pre-outbreak lives and makes sense of them post-outbreak, with some little jokes thrown into the mix.
I've found myself getting attached to characters not for their personalities but what they bring to the community. On one playthrough, I lost Marcus (the first character you play as, arguably the 'main' man) during a bad scavenging run and found that his death had such a polarising impact on my community that my efforts as the other characters felt hollow and unappreciated. Morale was poor, I couldn't earn friendship with others so easily (which allows you to switch to them), combat felt more difficult... turns out Marcus was a natural leader and a powerhouse, rare traits that I really missed. His friend was also killed in the infirmiary, without Marcus around to intervene, another loss felt by my survivors.
I was left with two playable characters in my community; a lass who was a dab hand with a rifle but tired quickly in close quarters, and a girl who was a lazy, alcoholic former student who had little interest in anything but beer pong. The community was more difficult to develop and, when one of the game's feral zombies found it's way into the church... bloodshed. A brutal lesson learned. xD
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